我在为游戏创建滑动控件方面遇到了一些麻烦。我正在尝试重新创建游戏“地铁冲浪”的控件,在Touch.Moved阶段而不是Touch.End阶段检测到滑动。现在它大部分时间都可以工作,但偶尔(经常)垂直滑动将被处理为水平滑动。 我已经提出了以下代码,提前感谢您的帮助。
int swipeIndex = -1; //index of first detected swipe to prevent multiple swipes
Vector2 startPos = Vector.zero; //starting position of touch
//minSwipeDist is the distance in inches the player must swipe for a correct swipe
for (int i = 0; i < Input.touchCount; i++) {
Touch touch = Input.touches[i];
switch (touch.phase) {
case TouchPhase.Began:
if (swipeIndex == -1) {
swipeIndex = i;
startPos = touch.position;
}
break;
case TouchPhase.Moved:
if(i != swipeIndex)
break;
Vector2 direction = touch.position - startPos;
//vertical swipe
if (Mathf.Abs(direction.x) < Mathf.Abs(direction.y)) {
//swipe up
if ((touch.position.y - startPos.y) > minSwipeDist) {
//Process Up swipe
swipeIndex = -1;
}
//swipe down
else if ((touch.position.y - startPos.y) < -minSwipeDist) {
//Process down swipe
swipeIndex = -1;
}
}
//horizontal swipe
else {
//swipe left
if ((touch.position.x - startPos.x) < -minSwipeDist) {
//process left swipe
swipeIndex = -1;
}
//swipe right
else if ((touch.position.x - startPos.x) > minSwipeDist) {
//process right swipe
swipeIndex = -1;
}
}
break;
}
}
答案 0 :(得分:1)
我认为您应该将代码从TouchPhase.Moved移动到TouchPhase.Ended。 基本上你在TouchPhase.Began时获得触摸点,然后你继续在TouchPhase.Moved中更新你的第二个点,然后在TouchPhase.Ended中处理两个点。