我目前正在开发基于Java 2D的游戏,这是我目前基于教程的游戏循环:
public class FixedTSGameLoop implements Runnable
{
private MapPanel _gamePanel;
public FixedTSGameLoop(MapPanel panel)
{
this._gamePanel = panel;
}
@Override
public void run()
{
long lastTime = System.nanoTime(), now;
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int updates = 0;
int frames = 0;
while (this._gamePanel.isRunning())
{
now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while (delta >= 1)
{
tick();
updates++;
delta--;
}
render();
frames++;
if (System.currentTimeMillis() - timer > 1000)
{
timer += 1000;
System.out.println("FPS: " + frames + " TICKS: " + updates);
frames = 0;
updates = 0;
}
}
}
private void tick()
{
/**
* Logic goes here:
*/
this._gamePanel.setLogic();
}
private void render()
{
/**
* Rendering the map panel
*/
this._gamePanel.repaint();
}
}
现在,我想为帧率设置一定的上限。我该如何以最有效的方式做到这一点? *关于游戏循环本身的任何其他一般提示将非常感谢! 谢谢!
答案 0 :(得分:0)
这就是我设置游戏循环的方法。您可以将frameCap
更改为您想要的任何金额。
int frameCap = 120;
int fps = 0;
double delta = 0D;
long last = System.nanoTime();
long timer = 0L;
while (true) {
long now = System.nanoTime();
long since = now - last;
delta += since / (1000000000D / frameCap);
timer += since;
last = now;
if (delta >= 1D) {
tick();
render();
fps++;
delta = 0D;
}
if (timer >= 1000000000L) {
System.out.println("fps: " + fps);
fps = 0;
timer = 0L;
}
}