我用tkinter构建了一个粒子网格,现在我希望格子中的每个粒子都按照我从两个文本文件读入数组的x和y坐标列表移动。我试图创建一个内部函数的类,用canvas.move函数定义移动但是我得到错误TclError:错误#coordinates:预期0或4,得到400.如何解决这个问题?
from Tkinter import *
import random
import time
import csv
tk = Tk()
N = 100
T = 500
canvas = Canvas(tk, width=100, height=100)
tk.title("Test")
canvas.pack()
n = 5
t = 10
step1 = []
step2 = []
textFile1 = open('/Users/francislempp/Desktop/major project/C++ programs/Molecular Dynamics 2D/Molecular_Dynamics_2D-gupnvjunowwmjcfiyoursdhzytow/Build/Products/Debug/motionX', 'r')
lines = textFile1.readlines()
for line in lines:
step1.append(line.split(" "))
textFile2 = open('/Users/francislempp/Desktop/major project/C++ programs/Molecular Dynamics 2D/Molecular_Dynamics_2D-gupnvjunowwmjcfiyoursdhzytow/Build/Products/Debug/motionY', 'r')
lines = textFile2.readlines()
for line in lines:
step2.append(line.split(" "))
def moves(xspeed, yspeed):
canvas.move(xspeed, yspeed)
class Ball:
def __init__(self, x, y, color):
self.x = x
self.y = y
self.shape = canvas.create_oval((x,y,x,y), fill = color)
def move(self):
canvas.move(self.shape, self.x, self.y)
pos = canvas.coords(self.shape)
if pos[3] >= 100 or pos[1] <= 0:
self.y = -self.y
if pos[2] > 100 or pos[0] <= 0:
self.x = -self.x
def delete(self):
canvas.delete(self.shape)
balls = []
for x in range(4,100,10):
for y in range(4,100,10):
#canvas.create_oval((x,y,x,y), fill='red')
Ball(x,y,"red")
tk.update()
for i in step1:
for j in step2:
Ball(i,j,"red")
Ball.move()
tk.update()
tk.mainloop()
答案 0 :(得分:0)
您必须在列表中保存项目并使用此列表移动
我复制上一个问题的例子
import tkinter as tk
import random
# --- functions ---
def move():
for point_id in points:
x = random.randint(-1, 1)
y = random.randint(-1, 1)
canvas.move(point_id, x, y)
root.after(100, move)
# --- main ---
points = []
root = tk.Tk()
canvas = tk.Canvas(root, width=100, height=100)
canvas.pack()
for x in range(4, 100, 10):
for y in range(4, 100, 10):
point_id = canvas.create_oval(x, y, x, y, fill="red")
points.append(point_id)
move()
root.mainloop()
编辑:与您的课程但没有来自文件的数据。
我使用random
代替文件中的数据来显示如何创建粒子并移动它们。
每个球都以自己的速度/方向移动,当触摸边界时,它会发生变化。
import tkinter as tk
import random
# --- classes ---
class Ball:
def __init__(self, x, y, speed_x, speed_y, color):
self.speed_x = speed_x
self.speed_y = speed_y
self.shape = canvas.create_oval((x, y, x, y), fill=color)
def move(self):
canvas.move(self.shape, self.speed_x, self.speed_y)
pos = canvas.coords(self.shape)
# change speed/direction when touch border
if pos[3] >= 100 or pos[1] <= 0:
self.speed_y = -self.speed_y
if pos[2] > 100 or pos[0] <= 0:
self.speed_x = -self.speed_x
def delete(self):
canvas.delete(self.shape)
# --- functions ---
def move():
for ball in all_balls:
ball.move()
root.after(100, move)
# --- main ---
root = tk.Tk()
canvas = tk.Canvas(root, width=100, height=100)
canvas.pack()
all_balls = []
for x in range(4, 100, 10):
for y in range(4, 100, 10):
offset_x = random.randint(-2, 2)
offset_y = random.randint(-2, 2)
all_balls.append(Ball(x, y, offset_x, offset_y, "red"))
move()
root.mainloop()