我有这个applet,我必须让它在多线程中工作。我尝试,但似乎在将线程数设置为1时,程序按预期运行。所以,通常程序运行正常。但是,如果我设置值让我们说2或4.变得疯狂。我没有得到所需的结果。这似乎与计算有关。我把头撞在墙上,试图弄清楚什么是错的,但是我尝试的一切似乎都没有解决问题。 Heres是顺序代码:
/*
* "Physics" part of code adapted from Dan Schroeder's applet at:
*
* http://physics.weber.edu/schroeder/software/mdapplet.html
*/
import java.awt.* ;
import javax.swing.* ;
public class MD {
// Size of simulation
final static int N = 2000 ; // Number of "atoms"
final static double BOX_WIDTH = 100.0 ;
// Initial state - controls temperature of system
//final static double VELOCITY = 3.0 ; // gaseous
final static double VELOCITY = 2.0 ; // gaseous/"liquid"
//final static double VELOCITY = 1.0 ; // "crystalline"
final static double INIT_SEPARATION = 2.2 ; // in atomic radii
// Simulation
final static double DT = 0.01 ; // Time step
// Display
final static int WINDOW_SIZE = 800 ;
final static int DELAY = 0 ;
final static int OUTPUT_FREQ = 20 ;
// Physics constants
final static double ATOM_RADIUS = 0.5 ;
final static double WALL_STIFFNESS = 500.0 ;
final static double GRAVITY = 0.005 ;
final static double FORCE_CUTOFF = 3.0 ;
// Atom positions
static double [] x = new double [N] ;
static double [] y = new double [N] ;
// Atom velocities
static double [] vx = new double [N] ;
static double [] vy = new double [N] ;
// Atom accelerations
static double [] ax = new double [N] ;
static double [] ay = new double [N] ;
public static void main(String args []) throws Exception {
Display display = new Display() ;
// Define initial state of atoms
int sqrtN = (int) (Math.sqrt((double) N) + 0.5) ;
double initSeparation = INIT_SEPARATION * ATOM_RADIUS ;
for(int i = 0 ; i < N ; i++) {
// lay out atoms regularly, so no overlap
x [i] = (0.5 + i % sqrtN) * initSeparation ;
y [i] = (0.5 + i / sqrtN) * initSeparation ;
vx [i] = (2 * Math.random() - 1) * VELOCITY ;
vy [i] = (2 * Math.random() - 1) * VELOCITY ;
}
int iter = 0 ;
while(true) {
if(iter % OUTPUT_FREQ == 0) {
System.out.println("iter = " + iter + ", time = " + iter * DT) ;
display.repaint() ;
Thread.sleep(DELAY) ;
}
// Verlet integration:
// http://en.wikipedia.org/wiki/Verlet_integration#Velocity_Verlet
double dtOver2 = 0.5 * DT;
double dtSquaredOver2 = 0.5 * DT * DT;
for (int i = 0; i < N; i++) {
x[i] += (vx[i] * DT) + (ax[i] * dtSquaredOver2);
// update position
y[i] += (vy[i] * DT) + (ay[i] * dtSquaredOver2);
vx[i] += (ax[i] * dtOver2); // update velocity halfway
vy[i] += (ay[i] * dtOver2);
}
computeAccelerations();
for (int i = 0; i < N; i++) {
vx[i] += (ax[i] * dtOver2);
// finish updating velocity with new acceleration
vy[i] += (ay[i] * dtOver2);
}
iter++ ;
}
}
// Compute accelerations of all atoms from current positions:
static void computeAccelerations() {
double dx, dy; // separations in x and y directions
double dx2, dy2, rSquared, rSquaredInv, attract, repel, fOverR, fx, fy;
// first check for bounces off walls, and include gravity (if any):
for (int i = 0; i < N; i++) {
if (x[i] < ATOM_RADIUS) {
ax[i] = WALL_STIFFNESS * (ATOM_RADIUS - x[i]);
}
else if (x[i] > (BOX_WIDTH - ATOM_RADIUS)) {
ax[i] = WALL_STIFFNESS * (BOX_WIDTH - ATOM_RADIUS - x[i]);
}
else {
ax[i] = 0.0;
}
if (y[i] < ATOM_RADIUS) {
ay[i] = (WALL_STIFFNESS * (ATOM_RADIUS - y[i]));
}
else if (y[i] > (BOX_WIDTH - ATOM_RADIUS)) {
ay[i] = (WALL_STIFFNESS * (BOX_WIDTH - ATOM_RADIUS - y[i]));
}
else {
ay[i] = 0;
}
ay[i] -= GRAVITY ;
}
double forceCutoff2 = FORCE_CUTOFF * FORCE_CUTOFF ;
// Now compute interaction forces (Lennard-Jones potential).
// This is where the program spends most of its time.
for (int i = 1; i < N; i++) {
for (int j = 0; j < i; j++) { // loop over all distinct pairs
dx = x[i] - x[j];
dx2 = dx * dx;
if (dx2 < forceCutoff2) { // make sure they're close enough to bother
dy = y[i] - y[j];
dy2 = dy * dy;
if (dy2 < forceCutoff2) {
rSquared = dx2 + dy2;
if (rSquared < forceCutoff2) {
rSquaredInv = 1.0 / rSquared;
attract = rSquaredInv * rSquaredInv * rSquaredInv;
repel = attract * attract;
fOverR = 24.0 * ((2.0 * repel) - attract) * rSquaredInv;
fx = fOverR * dx;
fy = fOverR * dy;
ax[i] += fx; // add this force on to i's acceleration (mass = 1)
ay[i] += fy;
ax[j] -= fx; // Newton's 3rd law
ay[j] -= fy;
}
}
}
}
}
}
static class Display extends JPanel {
static final double SCALE = WINDOW_SIZE / BOX_WIDTH ;
static final int DIAMETER =
Math.max((int) (SCALE * 2 * ATOM_RADIUS), 2) ;
Display() {
setPreferredSize(new Dimension(WINDOW_SIZE, WINDOW_SIZE)) ;
JFrame frame = new JFrame("MD");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setContentPane(this);
frame.pack();
frame.setVisible(true);
}
public void paintComponent(Graphics g) {
g.setColor(Color.WHITE) ;
g.fillRect(0, 0, WINDOW_SIZE, WINDOW_SIZE) ;
g.setColor(Color.BLUE) ;
for(int i = 0 ; i < N ; i++) {
g.fillOval((int) (SCALE * (x [i] - ATOM_RADIUS)),
WINDOW_SIZE - 1 - (int) (SCALE * (y [i] + ATOM_RADIUS)),
DIAMETER, DIAMETER) ;
}
}
}
}
有人能发现问题吗?
答案 0 :(得分:0)
begin
和end
被声明为静态,因此所有线程在计算过程中都错误地使用相同的变量。
A)开始/结束将被错误地设置为在方法运行开始时线程之间的竞争条件的随机输出()
B)所有线程都可能在相同的索引范围内工作,忽略位置,速度,加速度阵列的其余部分。
此外,所有线程都运行完全相同的代码:
for (int i = 0; i < N; i++) {
x[i] += (vx[i] * DT) + (ax[i] * dtSquaredOver2);
// update position
...
我建议将所有变量更改为实例变量,然后通过修改为静态的代码,只检查那些应该在线程之间共享的代码。读取静态变量很好,如果它们是独占的,则必须检查写入。 (在这种意义上写入x,vx ...数组的不同部分是'独占',只需确保索引不重叠。)