我正在制作一个游戏,点击绿点上最近的黄点 我有一个名为点的列表。 您可以查看我的codepen以查看我正在使用的代码 我的问题是,当你玩游戏时,有时候一些黄点太靠近了。所以我在想是否有可能进行碰撞检测或其他事情,检查黄点是否发生碰撞?
指向我的codepen项目的链接:/ lolkie02 / pen / PJVOdy?editors = 0010
如果您想尝试游戏,它只适用于iPhone或Android浏览器,因为我在javascript中制作了按钮等'touchstart'。
function getDistance(obj1, obj2) {
return Math.floor(
Math.sqrt(Math.pow(obj1.cx - obj2.cx, 2) + Math.pow(obj1.cy - obj2.cy, 2))
);
}
function getRandomArbitrary(min, max) {
return Math.floor(Math.random() * (max - min) + min);
}
function comparator(a, b) {
if (a[1] < b[1]) return -1;
if (a[1] > b[1]) return 1;
return 0;
}
function difference(source, toRemove) {
return source.filter(function(value) {
return toRemove.indexOf(value) == -1;
});
}
////////////////
// global vars
////////////////
var svg = document.getElementById("svg");
var dotMatrix = document.createElementNS(
"http://www.w3.org/2000/svg",
"circle"
);
var lineMatrix = document.createElementNS("http://www.w3.org/2000/svg", "line");
var screenW = window.innerWidth;
var screenH = window.innerHeight;
var totalDist = document.getElementById("distance");
////////////////
// line constructor
////////////////
function Line(x1, y1, x2, y2) {
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
this.el = document.createElementNS("http://www.w3.org/2000/svg", "line");
this.class = "line";
this.update = function(x1, y1, x2, y2) {
this.el.setAttribute("x1", x1 || this.x1);
this.el.setAttribute("y1", y1 || this.y1);
this.el.setAttribute("x2", x2 || this.x2);
this.el.setAttribute("y2", y2 || this.y2);
this.setAttr("class", this.class);
};
this.setAttr = function(attr, value) {
this.el.setAttribute(attr, value);
};
this.append = function() {
svg.insertBefore(this.el, svg.firstChild);
};
}
////////////////
// dot constructor
////////////////
function Dot(r, cx, cy) {
this.r = r;
this.cx = cx;
this.cy = cy;
this.el = document.createElementNS("http://www.w3.org/2000/svg", "circle");
this.class = "dot";
this.update = function() {
this.el.setAttribute("r", this.r);
this.el.setAttribute("cx", this.cx);
this.el.setAttribute("cy", this.cy);
this.setAttr("class", this.class);
};
// activates a dot
this.activate = function() {
for (i = 0; i < dots.num; i++) {
dots.list[i].setAttr("data-selected", "false");
}
this.setAttr("data-selected", "true");
};
this.visited = function() {
this.setAttr("data-visited", "true");
};
// sets attribute to element
this.setAttr = function(attr, value) {
this.el.setAttribute(attr, value);
};
// gets attribute to element
this.getAttr = function(attr) {
return this.el.getAttribute(attr);
};
// appends element to svg and attaches event listeners
this.append = function() {
svg.appendChild(this.el);
this.el.addEventListener("touchstart", this.onClick);
};
// on click on element
this.onClick = function(event) {
//gets the id and the coords of the dot
var thisId = Number(event.target.getAttribute("data-id").substr(3, 2));
var thisCx = dots.list[thisId].cx;
var thisCy = dots.list[thisId].cy;
// calculates the distance between dots
var distances = [];
for (i = 0; i < dots.num; i++) {
distances[i] = [i, getDistance(dots.selected, dots.list[i])];
}
distances.sort(comparator);
distances.splice(0, 1);
var distancesLeft = [];
for (i = 0; i < distances.length; i++) {
if (dots.left.includes(distances[i][0])) {
distancesLeft.push(distances[i][0]);
}
}
//if the element is the nearest
if (thisId == distancesLeft[0] && dots.left.includes(thisId)) {
// calculates distances
var newDistance = getDistance(dots.list[thisId], dots.selected);
app.score.update(1); // punteggio x numero di poi
// app.score.update(newDistance); punteggio x distanza
//sets the active class to the selected dot
dots.list[thisId].activate();
dots.list[thisId].visited();
// creates the line
lines.list.push(
new Line(
dots.selected.cx,
dots.selected.cy,
dots.list[thisId].cx,
dots.list[thisId].cy
)
);
lines.list[lines.list.length - 1].update();
lines.list[lines.list.length - 1].append();
// creates the preview line
//TODO: eliminare le vecchie preline che rimangono vive
svg.addEventListener("mousemove", function prelineMove(e) {
mouseX = e.pageX;
mouseY = e.pageY;
app.preline.update(thisCx, thisCy, mouseX, mouseY);
});
//saves the selected dots coordinates
dots.selected.id = thisId;
dots.selected.cx = thisCx;
dots.selected.cy = thisCy;
//removes the dot from the list of remaining dots
for (i = 0; i < dots.left.length; i++) {
if (dots.left[i] === thisId) {
dots.left.splice(i, 1);
}
}
if (dots.left.length == 0) {
app.end(true);
}
} else {
app.end(false);
}
};
}
////////////////
// lines group
////////////////
var lines = {
list: []
};
////////////////
// dots group
////////////////
var dots = {};
dots.num = 20;
dots.list = [];
dots.start = 0;
dots.selected = {};
dots.selected.id = dots.start;
dots.left = [];
dots.preline;
////////////////
// app
////////////////
var app = {};
app.level = 2;
app.score = {};
app.score.number = 0;
app.score.el = document.getElementById("score");
app.score.update = function(score) {
app.score.number += score;
app.score.el.textContent = app.score.number;
};
app.score.reset = function() {
app.score.number = 0;
app.score.update(0);
};
app.results = function(points) {
if (points == "reset") {
sessionStorage.setItem("results", 0);
} else {
if (!sessionStorage.getItem("results")) {
sessionStorage.setItem("results", points);
} else {
var newscore = points;
sessionStorage.setItem("results", newscore);
}
}
};
app.launchScreen = function(lastScore, title, description, btnText) {
app.launchScreen.el = document.getElementById("launch-screen");
app.launchScreen.el.setAttribute("class", "is-visible");
var launchScreenTitle = document.getElementById("launch-screen__title");
launchScreenTitle.textContent = title;
var launchScreenDescription = document.getElementById(
"launch-screen__description"
);
launchScreenDescription.textContent = description;
app.launchScreen.btn = document.getElementById("start-btn");
app.launchScreen.btn.textContent = btnText;
app.launchScreen.btn.addEventListener("touchstart", function lauch() {
app.launchScreen.el.setAttribute("class", "");
app.start(app.level);
document.getElementById("score2").style.display = "block";
app.launchScreen.btn.removeEventListener("touchstart", lauch);
});
};
app.preline = new Line(0, 0, 200, 200);
app.preline.setAttr("id", "preline");
app.start = function(dotsNum) {
dots.num = dotsNum;
for (i = 0; i < dots.num; i++) {
var cx = getRandomArbitrary(45, screenW - 45);
var cy = getRandomArbitrary(45, screenH - 45);
dots.list[i] = new Dot(14, cx, cy);
dots.list[i].setAttr("data-id", "id-" + i);
dots.list[i].setAttr(
"style",
"animation-delay:" + i / 10 + "s; transform-origin: " + cx + 'px ' + cy + 'px;');
dots.list[i].update();
dots.list[i].append();
dots.left.push(i);
if (i == dots.start) {
dots.selected.cx = dots.list[dots.start].cx;
dots.selected.cy = dots.list[dots.start].cy;
dots.list[dots.start].setAttr("class", "dot dot--starting");
dots.left.splice(i, 1);
}
// adds the preline
app.preline.update(
dots.selected.cx,
dots.selected.cy,
dots.selected.cx,
dots.selected.cy
);
app.preline.append();
svg.addEventListener("mousemove", function prelineMove(e) {
mouseX = e.pageX;
mouseY = e.pageY;
app.preline.update(dots.selected.cx, dots.selected.cy, mouseX, mouseY);
});
}
// sets starting point
dots.list[dots.start].setAttr("data-selected", "true");
};
app.end = function(win) {
if (win) {
app.level += 2;
app.results(app.score.number);
} else {
app.level = 2;
}
dots.list = [];
dots.selected = {};
dots.left.length = 0;
svg.innerHTML = "";
if (win) {
app.launchScreen(
app.score.number,
"", //"Sådan!",
"", //"Din score er nu: " + sessionStorage.getItem("results") + ' Det næste level vil blive endnu hårdere.',
"NÆSTE LEVEL"
);
} else {
app.launchScreen(
0,
"", //"ARGH!",
"", //"Din endelige score blev: " + sessionStorage.getItem("results"),
"PRØV IGEN"
);
app.results("reset");
app.score.reset();
var score2 = document.getElementById('score2');
var number = score2.innerHTML;
number = 0;
score2.innerHTML = number;
document.getElementById("score2").style.display = "none";
}
};
app.launchScreen(
0,
"STIFINDER",
"Find den tætteste gule prik",
"SPIL"
);
$('.btn').on('touchstart',function(e,data) {
var score2 = document.getElementById('score2');
var number = score2.innerHTML;
number++;
score2.innerHTML = number;
});
答案 0 :(得分:0)
使用毕达哥拉斯定理来确定两个点的中心距离是否与它们的半径之和更接近(或相等) - 在这种情况下,您会发生碰撞。
我对类似问题的回答:https://stackoverflow.com/a/46973584/4154250