CRASH BILLSERVICE UNITY

时间:2017-10-13 01:55:10

标签: unity3d in-app-billing android-billing validate-request

大家。 更新我们的应用程序以发布商店时出现错误。 我测试好了,但是当用户玩游戏时,他们会向谷歌服务发送很多崩溃。 希望你能帮助我知道发生了什么。谢谢。

<i>java.lang.Error: FATAL EXCEPTION [pool-4-thread-1]
Unity version     : 5.6.0f3
Device model      : samsung SM-G900V
Device fingerprint: Verizon/kltevzw/kltevzw:6.0.1/MMB29M/G900VVRU2DQF2:user/release-keys
Caused by
  at android.app.ContextImpl.validateServiceIntent (ContextImpl.java:1297)
  at android.app.ContextImpl.bindServiceCommon (ContextImpl.java:1421)
  at android.app.ContextImpl.bindService (ContextImpl.java:1399)
  at android.content.ContextWrapper.bindService (ContextWrapper.java:632)
  at com.unity.purchasing.googleplay.BillingServiceManager.bindToGooglePlayService (BillingServiceManager.java:104)
  at com.unity.purchasing.googleplay.BillingServiceManager$2.run (BillingServiceManager.java:136)
  at java.util.concurrent.ThreadPoolExecutor.runWorker (ThreadPoolExecutor.java:1113)
  at java.util.concurrent.ThreadPoolExecutor$Worker.run (ThreadPoolExecutor.java:588)`enter code here`
  at java.lang.Thread.run (Thread.java:818)</i>

0 个答案:

没有答案