我搜索了桥梁模式的示例,以下示例很好地解释了设计模式,但我对此示例有一个问题。例如,如果手动齿轮handleGear方法与Car and Truck或auto gear handle不同,我应该做什么?汽车还是卡车?你能否提供这种情况的示例代码?
/* Implementor interface*/
interface Gear{
void handleGear();
}
/* Concrete Implementor - 1 */
class ManualGear implements Gear{
public void handleGear(){
System.out.println("Manual gear");
}
}
/* Concrete Implementor - 2 */
class AutoGear implements Gear{
public void handleGear(){
System.out.println("Auto gear");
}
}
/* Abstraction (abstract class) */
abstract class Vehicle {
Gear gear;
public Vehicle(Gear gear){
this.gear = gear;
}
abstract void addGear();
}
/* RefinedAbstraction - 1*/
class Car extends Vehicle{
public Car(Gear gear){
super(gear);
// initialize various other Car components to make the car
}
public void addGear(){
System.out.print("Car handles ");
gear.handleGear();
}
}
/* RefinedAbstraction - 2 */
class Truck extends Vehicle{
public Truck(Gear gear){
super(gear);
// initialize various other Truck components to make the car
}
public void addGear(){
System.out.print("Truck handles " );
gear.handleGear();
}
}
/* Client program */
public class BridgeDemo {
public static void main(String args[]){
Gear gear = new ManualGear();
Vehicle vehicle = new Car(gear);
vehicle.addGear();
gear = new AutoGear();
vehicle = new Car(gear);
vehicle.addGear();
gear = new ManualGear();
vehicle = new Truck(gear);
vehicle.addGear();
gear = new AutoGear();
vehicle = new Truck(gear);
vehicle.addGear();
}
}
答案 0 :(得分:0)
在一个好的设计中,Gear
不应该关心外部环境。因此,它应该采取行动,无论它安装在哪个Vehicle
。
你可以写点像
class SportCar extens Car {
public SportCar (Gear gear){
if (gear instanceof SportCarGear) {
super(gear);
} else {
super(new SportCarGear());
// throwing an exception is even worse
}
}
但完全错误并且违反了太多内容:
Car bolid = new SportCar(new TruckGear());
将无法按预期行事。可以说这违反了Liskov原则,但我不确定它是否适用SportCar
'知道'Gear
CarGear
,TruckGear
等,则设计与 Bridge 提供的设计不同您使用Bridge来实现Vehicle
和Gear
的实现。在这种情况下,Gear
对于Vehicle
的不同实现应该有不同的期望是......非常奇怪。