它没有给出任何致命的异常或错误,我只能在我的设备或模拟器中看到它。该项目位于Android Studio中。我还尝试使用.g3dj扩展名加载模型。
@Override
public void create () {
modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(1f, 1f, 1f);
cam.lookAt(0,0,0);
cam.near = 1f;
cam.far = 300f;
cam.update();
camController = new CameraInputController(cam);
Gdx.input.setInputProcessor(camController);
assets = new AssetManager();
assets.load("piramid.g3db", Model.class);
loading = true;
}
private void doneLoading() {
Model ship = assets.get("piramid.g3db", Model.class);
ModelInstance shipInstance = new ModelInstance(ship);
instances.add(shipInstance);
loading = false;
}
@Override
public void render () {
if (loading && assets.update()) {
doneLoading();
}
camController.update();
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
modelBatch.begin(cam);
modelBatch.render(instances, environment);
modelBatch.end();
}
@Override
public void dispose () {
modelBatch.dispose();
instances.clear();
assets.dispose();
}
有谁知道如何才能正确渲染模型?感谢。