this._http.get("assets/java_code.txt").map(res => res.text()).subscribe(
response => {
this.demoJavaCodeFromFile = response;
},
error => {
this.componentErrorMessage = error;
},
() => {
console.log('File successfully loaded..');
}
);
每次调用struct game_t {
int playercount;
int board_width, board_height;
int turn_of;//player number
int eleminatedPlayer[MAX_PLAYERS];
int turn;
int cellcnt[MAX_PLAYERS];
grid_t** board;
move_t* moves;
};
game_t* new_game(int width, int height, int playercount)
{
int i;
game_t* newgame;
newgame = (game_t*)calloc(1,sizeof(game_t)); // <line 181
newgame->board_height = height;
newgame->board_width = width;
newgame->playercount = playercount;
newgame->turn_of = 0;//Red(player 0)
zero_fill_arr((char*)newgame->eleminatedPlayer, sizeof(int)*MAX_PLAYERS);
zero_fill_arr((char*)newgame->cellcnt, sizeof(int)*MAX_PLAYERS);
newgame->moves = (move_t*)calloc(MAX_MOVES, sizeof(move_t));
newgame->board = (grid_t**)calloc(width, sizeof(grid_t**));
for (i = 0; i < width; i++)
{
newgame->board[i] = (grid_t*)calloc(height, sizeof(grid_t));
}
return newgame;
}
时,此代码都会发生内存泄漏
示例:
calloc
其他信息:
该函数只被调用一次。
这段代码调用函数: WARNING: Visual Leak Detector detected memory leaks!
---------- Block 1 at 0x00EA5B20: 76 bytes ----------
Leak Hash: 0xE1234C8B, Count: 1, Total 76 bytes
Call Stack (TID 3264):
ucrtbased.dll!calloc()
atoms.c (181): Atoms.exe!new_game() + 0xC bytes
atoms.c (120): Atoms.exe!main() + 0x1A bytes
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (64): Atoms.exe!invoke_main() + 0x1B bytes
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): Atoms.exe!__scrt_common_main_seh() + 0x5 bytes
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (296): Atoms.exe!__scrt_common_main()
f:\dd\vctools\crt\vcstartup\src\startup\exe_main.cpp (17): Atoms.exe!mainCRTStartup()
KERNEL32.DLL!BaseThreadInitThunk() + 0x24 bytes
ntdll.dll!RtlSubscribeWnfStateChangeNotification() + 0x439 bytes
ntdll.dll!RtlSubscribeWnfStateChangeNotification() + 0x404 bytes
Data:
02 00 00 00 03 00 00 00 03 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 60 05 EB 00 58 6D EB 00 ....`... Xm......
game_session = new_game(w,h,playerno);
初始化为NULL(0)。
答案 0 :(得分:0)
所以,总结一下我学到的东西:
Visual Leak Detector
,LeakSanitizer
(内存泄漏检测工具)
当main函数返回时未释放内存时检测泄漏
因为大多数情况下, IS 泄漏。 C语言不适用于Garbage Collection。
This Q&A清楚地显示哪些内存自动释放,哪些不是。
如果只是为了使检漏仪静音,你真的不必释放记忆。 但释放记忆是一种很好的做法 - n.m。
在我看来,总是释放记忆 甚至几个字节的内存泄漏也可以很快累积。