在我自上而下的游戏中,我使用accelerometer
来移动我的角色,现在我正在研究矩形和圆圈之间的碰撞检测猫和球,但我的代码不起作用我希望猫在他击球时停下来,当我将手机向左右移动时再次制作动画。猫是我的球员,球是障碍。
这是我的代码
// Load the sprite sheet as a texture
cat = new Texture(Gdx.files.internal("cat.png"));
catsprite = new Sprite(cat);
player = new Rectangle();
player.width = 20;
player.height = 80;
playerX = 300;
playerY = 0;
basketball = new Texture(Gdx.files.internal("equip/Basketball.png"));
ball = new Circle();
ball.x = Gdx.graphics.getWidth() / 2;
ball.y = Gdx.graphics.getHeight() / 2;
ball.radius = basketball.getWidth() / 2;
在渲染方法
中spriteBatch.draw(basketball, ball.x-ball.radius, ball.y-ball.radius);
spriteBatch.draw(currentFrame,playerX, playerY);// Draw current frame at (50, 50)
if(playerY < 0) playerY = 0;
if(playerY > 700 - 80) playerY = 700 - 80;
// check collision
if (Intersector.overlaps(ball, player))
Gdx.app.log("overlaps", "yes");
//Accelerometer
if (Gdx.input.isPeripheralAvailable(Input.Peripheral.Accelerometer)) {
playerX -= Gdx.input.getAccelerometerX();
playerY += Gdx.input.getAccelerometerY();
}
if (playerY > Gdx.graphics.getHeight() - 100) {
playerY = Gdx.graphics.getHeight() - 100;
}
if (playerX < 0) {
playerX = 0;
playerX += Gdx.graphics.getDeltaTime() * catSpeed;
}
if (playerX > Gdx.graphics.getHeight() - 250) {
playerX = Gdx.graphics.getHeight() - 250;
}
感谢&#39; s并在这里推进完整源代码:) GameScreen