我已将我的项目导入Bitbucket,并尝试为其设置Unity云构建。一切似乎都没问题,云试图为 iOS 目标编译项目,但没有成功。
以下是日志的一部分:
37284: [Unity] Ignoring 'Assets/UnityCloud/Scripts/Editor/UnityEditor.CloudBuild.dll' because we're compiling for iOSSupport
37285: [Unity] Plugin 'libeveryplay.so' is used from several locations:
37286: [Unity] Assets/Plugins/Everyplay/AndroidDynamicLibraries/armeabi-v7a/libeveryplay.so would be copied to /libeveryplay.so
37287: [Unity] Assets/Plugins/Everyplay/AndroidDynamicLibraries/x86/libeveryplay.so would be copied to /libeveryplay.so
37288: [Unity] Please fix plugin settings and try again.
37289: [Unity] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
37290: [Unity] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
字符串37285和37288为红色,项目无法编译。文件 libeveryplay.so 仅在项目中标记为android,但据我所知,云试图将两者都包含在内,并且编译失败。