将EveryPlay整合在一起时出错

时间:2016-01-25 17:53:57

标签: c# unity3d everyplay

将everyplay添加到我的游戏后,它给了我这个字符串错误

  

PlayerSettings验证:请求的构建目标组(25)不存在;不会添加用于编写脚本的#define符号。   UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup,String)   EveryplayPostprocessor:SetScriptingDefineSymbolForTarget(BuildTargetGroup,String,Boolean)(在Assets / Editor / Everyplay / Scripts / EveryplayPostprocessor.cs:754)   EveryplayPostprocessor:SetEveryplayEnabledForTarget(BuildTargetGroup,Boolean)(在Assets / Editor / Everyplay / Scripts / EveryplayPostprocessor.cs:700)   EveryplayPostprocessor:ValidateEveryplayState(EveryplaySettings)(在Assets / Editor / Everyplay / Scripts / EveryplayPostprocessor.cs:721)   EveryplayLegacyCleanup:Update()(在Assets / Editor / Everyplay / Scripts / EveryplayLegacyCleanup.cs:170)   UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

void Start()
{
    if (Everyplay.IsRecordingSupported())
        Everyplay.StartRecording();
    else
        Debug.Log("Not Supported!"); // it writes "Not Supported!" , then fire the error
}

0 个答案:

没有答案