当试图确定有向图中的顶点是否可达时,我使用广度优先搜索来从我的源顶点到目标顶点遍历图形。然而,当我比较我在bfs期间从队列中弹出的内容(应该是我访问过的每个顶点)时,它只返回false并且从不在任何实例中为真,尽管我知道图形在某些情况下可以返回true,可以帮助一些我出去了吗?
这是我的代码
template <typename E>
bool Graph<E>::isReachable(E fromKey, E toKey) const
{
Edge* tmpEdge;
Edge* pred;
Edge* edgeWalk;
Vertex* walkPtr;
Vertex* toPtr;
Vertex* tmp;
Vertex* tmpFrom;
Vertex* tmpTo;
queue<Vertex*> q;
/* find source vertex */
tmpFrom = first;
while (tmpFrom != NULL && fromKey > tmpFrom->data)
tmpFrom = tmpFrom->pNextVertex;
if (tmpFrom == NULL || fromKey != tmpFrom->data)
return false;
/* locate destination vertex */
tmpTo = first;
while (tmpTo != NULL && toKey > tmpTo->data)
tmpTo = tmpTo->pNextVertex;
if (tmpTo == NULL || toKey != tmpTo->data)
return false;
walkPtr = first;
while (walkPtr != NULL)
{
walkPtr->processed = 0;
walkPtr = walkPtr->pNextVertex;
}
walkPtr = first;
while (walkPtr != NULL)
{
if (walkPtr->processed < 2)
{
if (walkPtr->processed < 1)
{
q.push(walkPtr);
walkPtr->processed = 1;
}
}
while (!q.empty())
{
tmp = q.front();
q.pop();
tmp->processed = 2;
edgeWalk = tmp->pEdge;
while (edgeWalk != NULL)
{
toPtr = edgeWalk->destination;
if (toPtr->processed == 0)
{
toPtr->processed = 1;
q.push(toPtr);
}
edgeWalk = edgeWalk->pNextEdge;
}
if (tmpTo->processed = 2)
return true;
}
return false;
}
}
答案 0 :(得分:0)
你的顶点列表是否正确排序?如果它不是(看起来很可能),您将无法找到from或to键并返回false。我说&#34;很可能&#34;,因为你的循环底部有几个问题,其中一个(tmpTo->processed = 2
;你应该使用==
)会导致函数返回true一直以来。