我正在尝试使用opengl在c中绘制一个圆圈,它比显示的那个小。问题是我似乎无法找到如何减小它的大小......任何人都可以帮助我吗?
#define GLUT_DISABLE_ATEXIT_HACK
#include <GL/gl.h>
#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
#define PI 3.1415926535898
GLint circle_points =100;
// This is the draw function.
void draw()
{
glClear(GL_COLOR_BUFFER_BIT);
double angle = 2* PI/circle_points ;
glPolygonMode( GL_FRONT, GL_FILL );
glColor3f(0.2, 0.5, 0.5 );
glBegin(GL_POLYGON);
double angle1=0.0;
glVertex2d( cos(0.0) , sin(0.0));
int i;
for ( i=0 ; i< circle_points ;i++)
{
printf( "angle = %f \n" , angle1);
glVertex2d(cos(angle1),sin(angle1));
angle1 += angle ;
}
glEnd();
glFlush();
}
void init()
{
glClearColor(0.0,0.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0,1.0,-1.0,1.0,-1.0,1.0);
}
void keyboard (unsigned char key , int x, int y)
{
exit(0);
}
void main( int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE |GLUT_RGB);
glutInitWindowSize(250,250);
glutInitWindowPosition(100,100);
glutCreateWindow("ch06");
init();
glutKeyboardFunc(keyboard);
glutDisplayFunc(draw);
glutMainLoop();
}
答案 0 :(得分:5)
您可以更改以下行:
glVertex2d(cos(angle1),sin(angle1));
为:
glVertex2d(0.25f * cos(angle1),0.25f * sin(angle1));
这将绘制一个半径为0.25而不是1的圆圈。
编辑:正如Dasen发现的那样,您还需要将0.25f *
添加到该行:
glVertex2d(cos(0.0),sin(0.0));
答案 1 :(得分:1)
您当然也可以在下面添加绘图代码:
glScalef(0.25f, 0.25f, 1.0f);
这会改变你的模型视图矩阵,所以最好还是使用矩阵堆栈保存它:
glPushMatrix();
glScalef(0.25, 0.25f, 1.0f);
/* drawing code goes here. */
glPopMatrix();