在SpriteKit中,可以通过直接设置velocity
属性来移动节点。
然而,这似乎不适用于SceneKit。设置velocity
- 在游戏循环回调和游戏循环函数之外 - 似乎都没有效果。
This answer建议只能在updateAtTime
等游戏循环回调期间访问velocity属性。
显然,velocity
属性存在限制。
使用SCNNodes无法直接控制属性吗?
答案 0 :(得分:1)
正如@Confused所指出的,文档显示可以直接设置def main():
try:
random = int(input('Enter an exact multiple of 19 that is greater than 200:'))
except ValueError:
print("Not a number")
return
number = random % 19 #if number==0 it's divisible by 19
if random <= 200: #checks to see if the number is less than 200
if number == 0: #if the num is divisible by 19 but less than 200
print("Enter an exact multiple of 19 that is greater than 200. No, {0} is a multiple of 19 but it is not greater than 200".format(random))
else: #if the num is not divisible by 19 ant it's less than 200
print("Enter an exact multiple of 19 that is greater than 200. No, {0} is not over 200 and also is not a multiple of 19".format(random))
return
if number != 0: #if the number is over 200 buy not divisible by 19
print("Enter an exact multiple of 19 that is greater than 200. No, {0} is over 200 but is not a multiple of 19".format(random))
return
#every other possibility: divisible by 19 and over 200
print('Good input 19 divides into {0} exactly {1} times'.format(random, random/19))
main()
:https://developer.apple.com/reference/scenekit/scnphysicsbody/1514757-velocity
关键是使用动态体型,而不是运动型(显然不是静态体型)。