设置SCNNode几何属性

时间:2016-03-17 23:14:45

标签: ios scenekit

我有一个SCNNode,并且我使用这种方法从.dae文件中应用了几何体:

func addNode(gridPosition: SCNVector3, row: Int, gamePlaneHeight: Float, sceneArray: [ObjectInfo]) -> SCNNode {

    // Create a material using the model_texture.tga image
    let carMaterial = SCNMaterial()
    carMaterial.diffuse.contents = UIImage(named: "assets.scnassets/Textures/model_texture.tga")
    carMaterial.locksAmbientWithDiffuse = false

    // Create a clone of the Car node of the carScene - you need a clone because you need to add many cars
    var carNode: SCNNode!
    let randomNumb = AppDelegate().randRange(0, upper: sceneArray.count - 1)
    let selectedObject = sceneArray[randomNumb]
    carNode = selectedObject.objectscene.rootNode.childNodeWithName(selectedObject.objectname, recursively: false)!.clone() as SCNNode

    carNode.scale = SCNVector3(0.5, 0.5, AppDelegate().randomBetweenNumbers(0.8, secondNum: 2.2))
    carNode.name = selectedObject.objectname
    carNode.position = gridPosition
    carNode.position.y = carNode.position.y + gamePlaneHeight

    // Set the material
    carNode.geometry?.firstMaterial = carMaterial

    return carNode
}

该方法大部分时间都有效,但偶尔会在线路上崩溃

carNode.geometry?.firstMaterial = carMaterial

错误

fatal error: unexpectedly found nil while unwrapping an Optional value
warning: could not load any Objective-C class information from the dyld shared cache. This will significantly reduce the quality of type information available.

我不明白为什么,因为大部分时间都有效。

1 个答案:

答案 0 :(得分:2)

carNodeselectedObject.objectname构建。 如果场景中不存在selectedObject.objectname,则childNodeWithName将返回nil。因为carNode是一个隐式解包的可选项,Swift会尝试解包nil并崩溃。

您应该carNode选择var carNode: SCNNode?}或添加if carNode == nil { ... }之类的测试,并尝试调整您的输入(selectedObject)是什么以及它为什么会这样做?不正确。