我有一个问题,我不知道如何从Unity访问我的java插件。
这是Java代码:
package fr.vincentmazet.utilslibrary;
import android.content.Context;
import android.hardware.camera2.CameraAccessException;
import android.hardware.camera2.CameraManager;
import com.unity3d.player.UnityPlayerActivity;
public class FlashLight extends UnityPlayerActivity {
private CameraManager camManager;
private Context context;
public void FlashLight(Context context){
this.camManager = (CameraManager) context.getSystemService(context.CAMERA_SERVICE);
this.context = context;
}
public boolean enableFlash(){
try {
camManager.setTorchMode("0", true);
} catch (CameraAccessException e) {
e.printStackTrace();
}
return true;
}
public boolean stopFlash(){
try {
camManager.setTorchMode("0", false);
} catch (CameraAccessException e) {
e.printStackTrace();
}
return true;
}
}
在这里我的c#func:
public bool startFlash(){
if (Application.platform == RuntimePlatform.Android) {
using (var javaUnityPlayer = new AndroidJavaClass ("com.unity3d.player.UnityPlayer")) {
using (var currentActivity = javaUnityPlayer.GetStatic<AndroidJavaObject> ("currentActivity")) {
using (var androidPlugin = new AndroidJavaObject ("fr.vincentmazet.utilslibrary.FlashLight", currentActivity)) {
return androidPlugin.Call<bool> ("enableFlash");
}
}
}
}
return false;
}
但是当我进入时失败了:
var androidPlugin = new AndroidJavaObject ("fr.vincentmazet.utilslibrary.FlashLight", currentActivity)
我不知道如何调试,从我的android访问堆栈跟踪。
任何想法都表示赞赏,谢谢你的提前。
答案 0 :(得分:2)
而且我不知道如何调试,从我的访问堆栈跟踪 机器人。
自己调试Android插件是必须的。您可以使用 Unity / C#中的Debug.Log
和 Android / Java 方面的Log.V
来执行此操作。
使用 Android Studio 中的 Android Monitor 来查看Unity中的日志和异常日志。
我不知道如何从Unity
访问我的java插件
您需要从Unity到Android插件send instance of Context
。您还 必须从UnityPlayerActivity
延伸。这里完全没必要。
<强>权限强>:
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:name="android.hardware.camera" />
<uses-permission android:name="android.permission.FLASHLIGHT"/>
<uses-feature android:name="android.hardware.camera.flash" android:required="false" />
<强>爪哇:强>
public class FlashLight{
private CameraManager camManager;
static Context myContext;
// Called From C# to get the Context Instance
public static void receiveContextInstance(Context tempContext) {
myContext = tempContext;
this.camManager = (CameraManager) myContext.getSystemService(context.CAMERA_SERVICE);
}
public static boolean enableFlash(){
try {
camManager.setTorchMode("0", true);
} catch (CameraAccessException e) {
e.printStackTrace();
}
return true;
}
public static boolean stopFlash(){
try {
camManager.setTorchMode("0", false);
} catch (CameraAccessException e) {
e.printStackTrace();
}
return true;
}
}
<强> C#:强>
AndroidJavaClass unityClass;
AndroidJavaObject unityActivity;
AndroidJavaObject unityContext;
AndroidJavaClass customClass;
void Start()
{
//Replace with your full package name
sendActivityReference("fr.vincentmazet.utilslibrary.FlashLight");
//Enable Flashlight
enableFlash();
//Disable Flashlight
//stopFlash();
}
void sendActivityReference(string packageName)
{
unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
unityContext = unityActivity.Call<AndroidJavaObject>("getApplicationContext");
customClass = new AndroidJavaClass(packageName);
customClass.CallStatic("receiveContextInstance", unityContext);
}
bool enableFlash()
{
return customClass.CallStatic<bool>("enableFlash");
}
bool stopFlash()
{
return customClass.CallStatic<bool>("stopFlash");
}