构建我的堆时遇到了一个有趣的问题(没有使用数组的挑战),并想知道是否有人可以提供帮助。到目前为止,我可以插入一些构建的节点,并通过我的输出正确构建我的Heap结构。但是,当我转到#find
某个特定节点时,我会收到nil
因为看起来我的节点与输出的树没有匹配。保持尽可能浓缩,这就是我所拥有的:
节点构造函数& HeapTree #insert
方法
class Node
attr_accessor :title
attr_accessor :rating
attr_accessor :parent
attr_accessor :left
attr_accessor :right
def initialize(title, rating)
@title = title
@rating = rating
@parent = nil
@left = nil
@right = nil
end
end
class HeapSearchTree
def initialize
@root = nil
@heapsize = 1
end
def insert(node)
return nil if node.nil?
if @root.nil?
@root = node
else
current = @root
@heapsize += 1 #every insert increases heapsize; used for balancing heap
until current.left.nil? || current.right.nil?
if @heapsize % 2 == 0
current = current.left
else
current = current.right
end
end
#after figuring out to go left or right, find the first nil spot
if current.left.nil? && current.right.nil?
current.left = node
node.parent = current
elsif current.left.nil? && !current.right.nil?
current.left = node
node.parent = current
elsif !current.left.nil? && current.right.nil?
current.right = node
node.parent = current
end
#heapify by swapping titles and ratings because if I swap parent node for higher node it doesnt stick.
while node.rating >= node.parent.rating
if node.parent.rating <= node.parent.left.rating
temp_title = node.parent.title
temp_rating = node.parent.rating
node.parent.title = node.parent.left.title
node.parent.rating = node.parent.left.rating
node.parent.left.title = temp_title
node.parent.left.rating = temp_rating
elsif node.parent.rating <= node.parent.right.rating
temp_title = node.parent.title
temp_rating = node.parent.rating
node.parent.title = node.parent.right.title
node.parent.rating = node.parent.right.rating
node.parent.right.title = temp_title
node.parent.right.rating = temp_rating
end
end
end
end
def find(root=@root, movie_title)
if root.title == movie_title
puts "END OF RECURSION"
puts "movie_title entered: #{movie_title}"
puts "root.title: #{root.title}"
return root
else
loop = 0
left = find(root.left, title) if root.left
right = find(root.right, title) if root.right
left || right
loop += 1
puts loop
end
end
问题图片
通过插入martian
,您会注意到树正确重新排列。但是,当我tree.find(matrix.title)
传入martian.title
时,我的回报为零。
我已经对此感到困惑了一段时间,并且无法通过网络找到任何帮助我的东西。如果node.parent
的评分低于node.parent
,则我会使用node
来交换标题和评分。 node
ID 不正在更改,只是信息。寻找解决方案使这项工作。大多数将显示一个构建的数组,但我不想使用数组用于学习目的。感谢
注意
我发现我的程序在#insert
中从 while 循环中冒出来了。我现在正试图移动node
和node.parent
,但证明同样困难。
答案 0 :(得分:0)
这是正确的,因为HeapSearchTree#insert
会改变节点而不是正确地交换节点。您的插入代码会改变节点的标题和评级。变量matrix
绑定到标题为“The Matrix”的节点,但是通过insert方法将其更改为“The Martian”。
[2] pry(main)> tree = HeapSearchTree.new
[3] pry(main)> matrix = Node.new("The Matrix", 87)
[4] pry(main)> martian = Node.new("The Martian", 92)
[5] pry(main)> tree.insert(matrix)
=> #<Node:0x007f92348c7c10
@left=nil,
@parent=nil,
@rating=87,
@right=nil,
@title="The Matrix">
[6] pry(main)> matrix.object_id
=> 70132961787400
[7] pry(main)> matrix.title
=> "The Matrix"
[8] pry(main)> tree.insert(martian)
=> nil
[9] pry(main)> matrix.object_id
=> 70132961787400
[10] pry(main)> matrix.title
=> "The Martian"
[11] pry(main)> tree.find(matrix.title)
END OF RECURSION
movie_title entered: The Martian
root.title: The Martian
这表明绑定到变量matrix
的节点正在显示正确的标题,因此搜索该标题会返回正确的结果。正如你所提到的,我会重新实现插入以正确交换节点。
答案 1 :(得分:0)
通过重新创建#insert
def insert(root, node)
root = @root
current = @root
@heapsize += 1 #every insert increases heapsize; used for balancing heap
until current.left.nil? || current.right.nil?
if @heapsize % 2 == 0
current = current.left
else
current = current.right
end
end
if current.left.nil? && current.right.nil?
current.left = node
node.parent = current
elsif current.left.nil? && !current.right.nil?
current.left = node
node.parent = current
elsif !current.left.nil? && current.right.nil?
current.right = node
node.parent = current
end
#if rating > (greater than) its parents rating
while node.rating >= node.parent.rating
loop = 1
temp_parent = node.parent
temp_parent_right = node.parent.right
temp_parent_left = node.parent.left
temp_node_left = node.left
temp_node_right = node.right
# if node is greater then its parent and node is to the left of parent
if node.parent.parent.nil? && node == node.parent.left
puts "im here on left and parents parent is nil"
node.right = node.parent.right
node.parent = node.parent.parent
node.left = temp_parent
node.left.parent = node
node.left.left = temp_node_left
node.left.right = temp_node_right
if !node.right.nil?
node.right.parent = node
end
@root = node
break
# if node is greater then its parent and node is to the right of parent
elsif node.parent.parent.nil? && node == node.parent.right
puts "im here on right and parents parent is nil"
node.left = node.parent.left
node.parent = node.parent.parent
node.right = temp_parent
node.right.parent = node
node.right.right = temp_node_right
node.right.left = temp_node_left
node.left.parent = node
@root = node
break
elsif !node.parent.nil? && node == node.parent.left
puts "im here on left and my parents parent is not nil"
if node.parent.parent.left == node.parent
node.parent.parent.left = node
node.parent.parent.left.parent = node.parent.parent
node.left = temp_parent
node.right = temp_parent_right
node.left.parent = node
unless node.right.nil?
node.right.parent = node
end
node.left.left = temp_node_left
node.left.right = temp_node_right
elsif node.parent.parent.right == node.parent
node.parent.parent.right = node
node.parent.parent.right.parent = node.parent.parent
node.left = temp_parent
node.right = temp_parent_right
node.left.parent = node
unless node.right.nil?
node.right.parent = node
end
node.left.left = temp_node_left
node.left.right = temp_node_right
end
elsif !node.parent.nil? && node == node.parent.right
if node.parent.parent.right == node.parent
node.parent.parent.right = node
node.parent.parent.right.parent = node.parent.parent
node.right = temp_parent
node.left = temp_parent_right
node.right.parent = node
unless node.left.nil?
node.left.parent = node
end
node.left.left = temp_node_left
node.left.right = temp_node_right
elsif node.parent.parent.left == node.parent
node.parent.parent.left = node
node.parent.parent.left.parent = node.parent.parent
node.left = temp_parent
node.left = temp_parent_right
node.right.parent = node
unless node.right.nil?
node.right.parent = node
end
node.left.left = temp_node_left
node.left.right = temp_node_right
end
end
end
end