我想使用设备本机相机保存图片。目前我无法将图像保存到文件中。我有一个rawimage,其纹理是本机设备相机图像。我从rawimage和编码到png的字节。然后我将png写入计算机上的文件。
public WebCamTexture webCamTexture;
public RawImage myImage;
public void start () {
webCamTexture = new WebCamTexture ();
myImage.texture = webCamTexture;
myImage.transform.localScale = new Vector3 (1,-1,1);
webCamTexture.Play ();
int width = (int)GameObject.Find("myImage").GetComponent<Rect> ().width;
int height = (int)GameObject.Find("myImage").GetComponent<Rect>().height;
Texture2D tex = new Texture2D (width, height, TextureFormat.RGB24, false);
tex.ReadPixels (new Rect (0, 0, width, height), 0, 0);
tex.Apply ();
byte[] bytes = tex.EncodeToPNG ();
System.IO.File.WriteAllBytes(Application.dataPath + "/"+"imgcap.png",bytes);
Object.Destroy (tex);
}
答案 0 :(得分:0)
using System;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;
public class WebCamScreenShot : MonoBehaviour
{
public static int fileCounter = 0;
WebCamTexture webCamTexture;
public string path = "C:/temp/UnityScreenShots";
public string fileNamePrefix = "image_";
void Start()
{
var devices = WebCamTexture.devices;
if (devices.Length < 1) throw new System.Exception("No webcams was found");
var device = devices[0];
webCamTexture = new WebCamTexture(device.name);
webCamTexture.requestedFPS = 30;
webCamTexture.requestedWidth = 320;
webCamTexture.requestedHeight = 240;
webCamTexture.Play();
if (webCamTexture.width < 1 || webCamTexture.height < 1) throw new System.Exception("Invalid resolution");
}
public void SaveToPNG()
{
string zeros =
(fileCounter < 10000 ? "0000" :
(fileCounter < 1000 ? "000" :
(fileCounter < 100 ? "00" :
(fileCounter < 10 ? "0" : ""))));
string image_path = path + $"/{ fileNamePrefix + zeros + fileCounter }.png";
byte[] data = ScreenshotWebcam( webCamTexture );
File.WriteAllBytes(image_path, data);
fileCounter ++ ;
}
static byte[] ScreenshotWebcam(WebCamTexture wct)
{
Texture2D colorTex = new Texture2D(wct.width, wct.height, TextureFormat.RGBA32, false);
byte[] colorByteData = Color32ArrayToByteArray(wct.GetPixels32());
colorTex.LoadRawTextureData(colorByteData);
colorTex.Apply();
return colorTex.EncodeToPNG();
}
static byte[] Color32ArrayToByteArray(Color32[] colors)
{
// https://stackoverflow.com/a/21575147/2496170
if (colors == null || colors.Length == 0) return null;
int lengthOfColor32 = Marshal.SizeOf(typeof(Color32));
int length = lengthOfColor32 * colors.Length;
byte[] bytes = new byte[length];
GCHandle handle = default(GCHandle);
try
{
handle = GCHandle.Alloc(colors, GCHandleType.Pinned);
IntPtr ptr = handle.AddrOfPinnedObject();
Marshal.Copy(ptr, bytes, 0, length);
}
finally
{
if (handle != default(GCHandle)) handle.Free();
}
return bytes;
}
}