我正在尝试实现漫反射照明。我的顶点和片段着色器看起来像这样:
#version 150
attribute vec3 position;
attribute vec3 color;
attribute vec3 normal;
out vec3 inColor;
out vec3 inNormal;
out vec3 inPosition;
uniform mat4 transform;
void main(void) {
gl_Position = transform * vec4(position, 1.0);
inColor = color;
inNormal = normal;
inPosition = position;
}
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#version 150
out vec4 outColor;
in vec3 inColor;
in vec3 inNormal;
in vec3 inPosition;
uniform vec3 lightPosition;
void main(void) {
vec3 lightVector = normalize(lightPosition - inPosition);
float brightness = clamp(dot(lightVector, inNormal), 0, 1);
outColor = vec4(brightness, brightness, brightness, 1.0f);
}
问题是:从OBJ文件加载后,我想对法线做什么?