<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Pong Game by Zach</title>
<style>
canvas {
display: block;
position: absolute;
margin: auto;
top: 0;
bottom: 0;
left: 0;
right: 0;
}
</style>
</head>
<body>
<script>
function playGame(form) {
var canvas;
var ctx;
var keystate;
var canvasWidth = form.cWidth.value;
var canvasHeight = form.cHeight.value;
var ballSpeed = form.bSpeed.value;
var playerSpeed = form.pSpeed.value;
var playerWidth = form.pWidth.value;
var playerHeight = form.pHeight.value;
var movePlayer1Up = form.movePlayer1Up.value.charCodeAt(0) - 32;
var movePlayer1Down = form.movePlayer1Down.value.charCodeAt(0) - 32;
if (form.movePlayer2Up.value == "UpArrow") {
var movePlayer2Up = 38;
} else {
var movePlayer2Up = form.movePlayer2Up.value.charCodeAt(0) - 32;
}
if (form.movePlayer2Down.value == "DownArrow") {
var movePlayer2Down = 40;
} else {
var movePlayer2Down = form.movePlayer2Down.value.charCodeAt(0) - 32;
}
var player1 = {
x: null,
y: null,
score: null,
width: playerWidth,
height: playerHeight,
update: function() {
if (keystate[movePlayer1Up]) this.y -= playerSpeed;
if (keystate[movePlayer1Down]) this.y -= -playerSpeed;
this.y = Math.max(Math.min(this.y, canvasHeight - this.height), 0);
},
draw: function() {
ctx.fillRect(this.x, this.y, this.width, this.height);
}
};
var player2 = {
x: null,
y: null,
score: null,
width: playerWidth,
height: playerHeight,
update: function() {
if (keystate[movePlayer2Up]) this.y -= 7;
if (keystate[movePlayer2Down]) this.y += 7;
this.y = Math.max(Math.min(this.y, canvasHeight - this.height), 0);
},
draw: function() {
ctx.fillRect(this.x, this.y, this.width, this.height);
}
};
var ball = {
x: null,
y: null,
vel: null,
side: 20,
serve: function(side) {
var r = Math.random();
this.x = canvasWidth / 2;
this.y = (canvasHeight - this.side) * r;
var phi = 0.1 * Math.PI * (1 - 2 * r);
this.vel = {
x: side * ballSpeed * Math.cos(phi),
y: ballSpeed * Math.sin(phi)
}
},
update: function() {
this.x += this.vel.x;
this.y += this.vel.y;
if (0 > this.y || this.y + this.side > canvasHeight) {
var offset = this.vel.y < 0 ? 0 - this.y : canvasHeight - (this.y + this.side);
this.y += 2 * offset;
this.vel.y *= -1;
}
var AABBIntersect = function(ax, ay, aw, ah, bx, by, bw, bh) {
return ax < bx + bw && ay < by + bh && bx < ax + aw && by < ay + ah;
};
var pdle = this.vel.x < 0 ? player1 : player2;
if (AABBIntersect(pdle.x, pdle.y, pdle.width, pdle.height,
this.x, this.y, this.side, this.side)) {
this.x = pdle === player1 ? player1.x + player1.width : player2.x - this.side;
var n = (this.y + this.side - pdle.y) / (pdle.height + this.side);
var phi = 0.25 * Math.PI * (2 * n - 1);
var smash = Math.abs(phi) > 0.2 * Math.PI ? 1.5 : 1;
this.vel.x = smash * (pdle === player1 ? 1 : -1) * ballSpeed * Math.cos(phi);
this.vel.y = smash * ballSpeed * Math.sin(phi);
}
if (0 > this.x + this.side || this.x > canvasWidth) {
ballSpeed = 12;
var isplayer1 = pdle === player1;
player1.score += isplayer1 ? 0 : 1;
player2.score += isplayer1 ? 1 : 0;
this.serve(pdle === player1 ? 1 : -1);
}
},
draw: function() {
ctx.fillRect(this.x, this.y, this.side, this.side);
}
};
function mplayer2n() {
canvas = document.createElement("canvas");
canvas.width = canvasWidth;
canvas.height = canvasHeight;
ctx = canvas.getContext("2d");
document.body.appendChild(canvas);
keystate = {};
document.addEventListener("keydown", function(evt) {
keystate[evt.keyCode] = true;
});
document.addEventListener("keyup", function(evt) {
delete keystate[evt.keyCode];
});
init();
var loop = function() {
update();
draw();
window.requestAnimationFrame(loop, canvas);
};
window.requestAnimationFrame(loop, canvas);
}
function init() {
player1.x = player1.width;
player1.y = (canvasHeight - player1.height) / 2;
player2.x = canvasWidth - (player1.width + player2.width);
player2.y = (canvasHeight - player2.height) / 2;
player1.score = 0;
player2.score = 0;
ball.serve(1);
}
function update() {
if (player1.score < 10 && player2.score < 10) {
ball.update();
player1.update();
player2.update();
}
}
function draw() {
ctx.fillRect(0, 0, canvasWidth, canvasHeight);
ctx.save();
ctx.fillStyle = "red";
player1.draw();
ctx.fillStyle = "blue";
player2.draw();
ctx.fillStyle = "white";
ball.draw();
var w = 4;
var x = (canvasWidth - w) * 0.5;
var y = 0;
var step = canvasHeight / 20;
while (y < canvasHeight) {
ctx.fillStyle = "white"
ctx.fillRect(x, y + step * 0.25, w, step * 0.5);
y += step;
}
ctx.font = "150px Georgia"
var t = player1.score
var v = player2.score
ctx.fillText(t, canvas.width / 2 - ctx.measureText(t).width - 20, 100);
ctx.fillText(v, canvas.width / 2 + 20, 100)
if (player1.score > 9) {
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
ctx.fillStyle = "Black"
ctx.font = "100px Georgia"
var u = t + " - " + v
var w = "Player 1 wins"
ctx.fillText(w, canvas.width / 2 - ctx.measureText(w).width / 2, 130);
ctx.font = "150px Georgia"
ctx.fillText(u, canvas.width / 2 - ctx.measureText(u).width / 2, 300);
} else if (player2.score > 9) {
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
ctx.fillStyle = "Black"
ctx.font = "100px Georgia"
var u = t + " - " + v
var w = "Player 2 wins"
ctx.fillText(w, canvas.width / 2 - ctx.measureText(w).width / 2, 130);
ctx.font = "150px Georgia"
ctx.fillText(u, canvas.width / 2 - ctx.measureText(u).width / 2, 300);
}
ctx.restore();
}
mplayer2n();
}
</script>
<form action="">
Settings:
<br>Canvas Width:
<br>
<input type="text" name="cWidth" value="1200">
<br>Canvas Height:
<br>
<input type="text" name="cHeight" value="600">
<br>Ball Speed:
<br>
<input type="text" name="bSpeed" value="12">
<br>Player Speed:
<br>
<input type="text" name="pSpeed" value="8">
<br>Player Width:
<br>
<input type="text" name="pWidth" value="20">
<br>Player Height:
<br>
<input type="text" name="pHeight" value="100">
<br>Move Player 1 Up:
<br>
<input type="text" name="movePlayer1Up" value="w">
<br>Move Player 1 Down:
<br>
<input type="text" name="movePlayer1Down" value="s">
<br>Move Player 2 Up:
<br>
<input type="text" name="movePlayer2Up" value="UpArrow">
<br>Move Player 2 Down:
<br>
<input type="text" name="movePlayer2Down" value="DownArrow">
<br>Save Settings and start game:
<br>
<input type="button" name="Start" value="Start" onClick="playGame(this.form)">
<br>
</form>
</body>
</html>
&#13;
以上是我到目前为止的代码。
有问题的部分是底部部分,表格和部分靠近顶部,我在那里定义设置的变量。
我正在制作一个乒乓球游戏,它按预期工作,直到我尝试添加<form>
,以便玩家可以自定义设置和控件。
然后我将之前使用过的变量设置为此表单中的值。问题是,当我加入&#34;播放器宽度&#34;和#34;球员身高&#34;变量。游戏搞砸了。例如。球会早早反弹,桨不见了等。
当输入到表单中的数据与之前的常量完全正常时,会出现这种情况的原因。
答案 0 :(得分:0)
您正在以文字的形式阅读播放器宽度和播放器高度。您需要转换为整数。为player2做同样的事。
$this->db->affected_rows() > 0