我最近回到了一个场景,取代了所有的创作
#include "MetaHost.h"
extern "C" {
__declspec(dllexport) DWORD __stdcall CallManagedMethod(LPCWSTR managedDLLPath, LPCWSTR classPathInAssembly, LPCWSTR methodName, LPCWSTR parameter) {
// Bind to the CLR runtime..
ICLRMetaHost* pMetaHost = nullptr;
CLRCreateInstance(CLSID_CLRMetaHost, IID_ICLRMetaHost, (LPVOID*) &pMetaHost);
ICLRRuntimeInfo* pRuntimeInfo = nullptr;
pMetaHost->GetRuntime(L"v4.0.30319", IID_ICLRRuntimeInfo, (LPVOID*) &pRuntimeInfo);
ICLRRuntimeHost* pClrRuntimeHost = nullptr;
pRuntimeInfo->GetInterface(CLSID_CLRRuntimeHost, IID_ICLRRuntimeHost, (LPVOID*) &pClrRuntimeHost);
pClrRuntimeHost->Start();
// Okay, the CLR is up and running in this (previously native) process.
// Now call a method on our managed C# class library.
DWORD dwRet = 0;
pClrRuntimeHost->ExecuteInDefaultAppDomain(managedDLLPath, classPathInAssembly, methodName, parameter, &dwRet);
// Don't forget to clean up.
pClrRuntimeHost->Release();
pRuntimeInfo->Release();
pMetaHost->Release();
return dwRet;
}
}
缓冲区几何:new THREE.SphereGeometry()
(圆柱,圆,方框等)在我的所有几何形状的下方。
点击创建new THREE.SphereBufferGeometry()
是否有new THREE.ExtrudeBufferGeometry()
的缓冲版本?我该如何创建呢?
答案 0 :(得分:1)
我相信我的答案是:首先创建拉伸几何体,然后从中创建缓冲几何体。
此示例假设您已经挤出了一个名为" extrugeom":
的几何体var buffgeom = new THREE.BufferGeometry();
buffgeom.fromGeometry(extrugeom);
var mat = new THREE.MeshBasicMaterial({ color: 0x0000ff });
var mes = new THREE.Mesh(buffgeom, mat);