我是C ++和Boost Spirit X3的新手。对于我的项目,我将具有以下结构的两个文件的地理社交图解析为提升精神X3到增强图中。
我有一个有效的实施方案。由于我之前没有图书馆的经验,我想知道你对这种方法的看法,以及你是否建议采取不同的方法。
在图表文件中,每条边都有一行。 解析边缘时,我必须创建图形的节点,以防以前没有看到节点。我使用语义操作,每次遇到node-id时都会检查该节点是否已经在图中。阅读完一行后,我使用语义动作然后添加边缘。
在位置文件中,在给定时间每个节点的已知位置有一行。我存储了图中节点已知的第一个位置(使用自定义boost图属性)。
我必须提出具体问题,但很乐意接受任何想法和建议:
图表(表示图中的边缘)
[user1] [user2]
0 3
位置
[user] [check-in time] [latitude] [longitude] [location id]
0 2010-10-19T23:55:27Z 30.2359091167 -97.7951395833 22847
Spirit X3解析代码
// Parse the gowalla edge file
boost::spirit::istream_iterator file_iterator(edge_file), eof;
x3::phrase_parse(file_iterator, eof,
// Begin grammar
(
*((x3::int_[add_vertex] >> x3::int_[add_vertex])[add_edge])
),
// End grammar
x3::space
);
// Fail if we couldn't parse the whole edges file
if (file_iterator != eof) {
std::cerr << "Couldn't parse whole edges file" << std::endl;
}
// Parse the gowalla location file
file_iterator = boost::spirit::istream_iterator(location_file);
x3::phrase_parse(file_iterator, eof,
// Begin grammar
(
// vertex_id time of checkin latitude longitude location id
*((x3::int_ >> x3::lexeme[*x3::graph] >> x3::double_ >> x3::double_)[add_location] >> x3::int_ >> x3::eol)
),
// End grammar
x3::blank
);
// Fail if we couldn't parse the whole location file
if (file_iterator != eof) {
std::cerr << "Couldn't parse whole location file" << std::endl;
}
X3调用的语义动作
// Lambda function that adds vertex to graph if not already added
auto add_vertex = [&](auto& ctx){
// Return if the vertex is already known
if (vertices.find(x3::_attr(ctx)) != vertices.end()) {
return false;
}
// Otherwise add vertex to graph
auto v = boost::add_vertex(g);
// And add vertex descriptor to map
vertices[x3::_attr(ctx)] = v;
};
// Lambda function that adds edge to graph
auto add_edge = [&](auto& ctx){
// _attr(ctx) returns a boost fusion tuple
auto attr = x3::_attr(ctx);
// Add edge from the vertices returned from context
boost::add_edge(vertices[fusion::at_c<0>(attr)],
vertices[fusion::at_c<1>(attr)], g);
};
// Lambda function that adds locations to vertices in the graph
auto add_location = [&](auto& ctx){
// _attr(ctx) returns a boost fusion tuple
auto attr = x3::_attr(ctx);
auto vertex_id = fusion::at_c<0>(attr);
if (location_already_added.find(vertex_id) != location_already_added.end()) {
// Exit, as we already stored the location for this vertex
return true;
}
location_already_added.insert(vertex_id);
// Test if vertex is in our graph
// We are parsing locations from a different file than the graph,
// so there might be inconsistencies
if (vertices.find(vertex_id) == vertices.end()) {
std::cerr << "Tried to add location to vertex " << vertex_id << ", but this vertex is not in our graph" << std::endl;
return false;
}
auto vertex = vertices[vertex_id];
// Add location to the vertex
g[vertex].latitude = fusion::at_c<2>(attr);
g[vertex].longitude = fusion::at_c<3>(attr);
return true;
};
提升图
struct vertex_property {
double longitude;
double latitude;
};
// Define our graph
// We use setS to enforce our graph not to become a multigraph
typedef boost::adjacency_list<boost::setS, boost::vecS, boost::undirectedS, vertex_property, edge_property > graph;
答案 0 :(得分:6)
问。可以像使用图形文件一样使用嵌套语义操作吗?这会影响性能吗?
我不会这样做。只需添加边缘全部销售可能要容易得多:
x3::parse(file_iterator, eof,
*((x3::int_ >> '\t' >> x3::int_ >> x3::eol)[add_edge])
);
add_ege
可以简单到:
auto add_edge = [&](auto& ctx){
// Add edge from from context
vertex_decriptor source, target;
auto tup = std::tie(source, target);
fusion::copy(x3::_attr(ctx), tup);
boost::add_edge(map_vertex(source), map_vertex(target), g);
};
问。是否建议使用Spirit X3一次解析整个文件,还是应该使用Spirit X3单独解析每一行?
我不认为精神提出任何建议。我立刻做了整个文件。我建议使用内存映射文件,以便获得更高的效率(没有multi_pass
迭代器适应的随机访问迭代)。
您正在尝试使用空间感知解析器但将它们与istream_iterators一起使用。您必须记得重置流上的skipws
标志。
vertices
地图似乎浪费资源;考虑您是否可以直接使用[user]
内容(vertex_id
),而不是转换为vertex_descriptor
。
这是一个清理过的版本,可以解析https://snap.stanford.edu/data/loc-gowalla.html中的文件,大约在19s左右就已经很好了(这已经快得多了):
<强> Live On Coliru 强>
#include <boost/fusion/adapted/std_tuple.hpp>
#include <boost/graph/adjacency_list.hpp>
#include <boost/spirit/home/x3.hpp>
#include <boost/spirit/include/support_istream_iterator.hpp>
#include <fstream>
#include <iostream>
namespace x3 = boost::spirit::x3;
namespace fusion = boost::fusion;
struct vertex_property {
double longitude;
double latitude;
};
struct edge_property { };
struct Reader {
bool read_edges(std::string fname) {
// Lambda function that adds edge to graph
auto add_edge = [this](auto& ctx){
// Add edge from from context
vertex_decriptor source, target;
auto tup = std::tie(source, target);
fusion::copy(x3::_attr(ctx), tup);
boost::add_edge(this->map_vertex(source), this->map_vertex(target), g);
};
// Parse the gowalla edge file
std::ifstream edge_file(fname);
if (!edge_file) return false;
boost::spirit::istream_iterator file_iterator(edge_file >> std::noskipws), eof;
x3::parse(file_iterator, eof, *((x3::int_ >> '\t' >> x3::int_ >> x3::eol)[add_edge]));
// Fail if we couldn't parse the whole edges file
return (file_iterator == eof);
}
bool read_locations(std::string fname) {
// Lambda function that adds locations to vertices in the graph
auto add_location = [&](auto& ctx){
// _attr(ctx) returns a boost fusion tuple
auto attr = x3::_attr(ctx);
auto vertex_id = fusion::at_c<0>(attr);
if (!location_already_added.insert(vertex_id).second)
return true; // Exit, as we already stored the location for this vertex
// Test if vertex is in our graph
// We are parsing locations from a different file than the graph, so
// there might be inconsistencies
auto mapped = mapped_vertices.find(vertex_id);
if (mapped == mapped_vertices.end()) {
std::cerr << "Tried to add location to vertex " << vertex_id << ", but this vertex is not in our graph" << std::endl;
return false;
}
// Add location to the vertex
auto& props = g[mapped->second];
props.latitude = fusion::at_c<1>(attr);
props.longitude = fusion::at_c<2>(attr);
return true;
};
// Parse the gowalla location file
std::ifstream location_file(fname);
if (!location_file) return false;
boost::spirit::istream_iterator file_iterator(location_file >> std::noskipws), eof;
x3::parse(file_iterator, eof,
// [vertex_id] [time of checkin] [latitude] [longitude] [location] id
*((x3::int_ >> '\t' >> x3::omit[*x3::graph] >> '\t' >> x3::double_ >> '\t' >> x3::double_)[add_location] >> '\t' >> x3::int_ >> x3::eol)
);
// Fail if we couldn't parse the whole location file
return (file_iterator == eof);
}
private:
// We use setS to enforce our graph not to become a multigraph
typedef boost::adjacency_list<boost::setS, boost::vecS, boost::undirectedS, vertex_property, edge_property> graph;
using vertex_decriptor = graph::vertex_descriptor;
std::map<int, vertex_decriptor> mapped_vertices;
std::set<int> location_already_added;
graph g;
// Lambda function that adds vertex to graph if not already added
vertex_decriptor map_vertex(int id) {
auto match = mapped_vertices.find(id);
if (match != mapped_vertices.end())
return match->second; // vertex already known
else // Otherwise add vertex
return mapped_vertices[id] = boost::add_vertex(g);
};
};
int main() {
Reader reader;
if (!reader.read_edges("loc-gowalla_edges.txt"))
std::cerr << "Couldn't parse whole edges file" << std::endl;
if (!reader.read_locations("loc-gowalla_totalCheckins.txt"))
std::cerr << "Couldn't parse whole location file" << std::endl;
}
为了进行比较,替换为内存映射文件会使其 MUCH 更快:它在3秒内完成(再快6倍):
<强> Live On Coliru 强>
示例更改的片段:
boost::iostreams::mapped_file_source mm(fname);
auto f = mm.begin(), l = mm.end();
x3::parse(f, l, *((x3::int_ >> '\t' >> x3::int_ >> x3::eol)[add_edge]));
分析后。看起来好像地图/集可能不是太糟糕了:
从我看来,该程序使用152MiB,其中只有4.1显示为location_already_added
乍一看。
即便如此,将set<int> location_already_added
替换为动态位集并删除map<int, vertex_descriptor>
会进一步减少内存使用量以及程序运行时间。
这一次在 2s (另外33%折扣)完成。
由于显而易见的原因,内存需要大约 10%:138.7 MiB。
<强> Live On Coliru 强>
的变化:
#include <boost/fusion/adapted/std_tuple.hpp>
#include <boost/graph/adjacency_list.hpp>
#include <boost/spirit/home/x3.hpp>
#include <boost/iostreams/device/mapped_file.hpp>
#include <boost/dynamic_bitset.hpp>
#include <fstream>
#include <iostream>
namespace x3 = boost::spirit::x3;
namespace fusion = boost::fusion;
struct vertex_property {
double longitude;
double latitude;
};
struct edge_property { };
struct Reader {
Reader() {
g.m_vertices.reserve(1024);
}
bool read_edges(std::string fname) {
// Lambda function that adds edge to graph
auto add_edge = [this](auto& ctx){
// Add edge from from context
vertex_decriptor source, target;
auto tup = std::tie(source, target);
fusion::copy(x3::_attr(ctx), tup);
boost::add_edge(this->map_vertex(source), this->map_vertex(target), g);
};
// Parse the gowalla edge file
boost::iostreams::mapped_file_source mm(fname);
auto f = mm.begin(), l = mm.end();
x3::parse(f, l, *((x3::int_ >> '\t' >> x3::int_ >> x3::eol)[add_edge]));
// Fail if we couldn't parse the whole edges file
return f == l;
}
bool read_locations(std::string fname) {
boost::dynamic_bitset<> location_already_added(num_vertices(g));
// Lambda function that adds locations to vertices in the graph
auto add_location = [&](auto& ctx){
// _attr(ctx) returns a boost fusion tuple
auto const& attr = x3::_attr(ctx);
auto vertex_id = fusion::at_c<0>(attr);
if (location_already_added.test(vertex_id))
return true; // Exit, as we already stored the location for this vertex
location_already_added.set(vertex_id);
// Test if vertex is in our graph
// We are parsing locations from a different file than the graph, so
// there might be inconsistencies
auto mapped = this->mapped_vertex(vertex_id);
if (graph::null_vertex() == mapped) {
std::cerr << "Tried to add location to vertex " << vertex_id << ", but this vertex is not in our graph" << std::endl;
return false;
}
// Add location to the vertex
auto& props = g[mapped];
props.latitude = fusion::at_c<1>(attr);
props.longitude = fusion::at_c<2>(attr);
return true;
};
// Parse the gowalla location file
std::ifstream location_file(fname);
if (!location_file) return false;
boost::iostreams::mapped_file_source mm(fname);
auto f = mm.begin(), l = mm.end();
x3::parse(f, l,
// [vertex_id] [time of checkin] [latitude] [longitude] [location] id
*((x3::int_ >> '\t' >> x3::omit[*x3::graph] >> '\t' >> x3::double_ >> '\t' >> x3::double_)[add_location] >> '\t' >> x3::int_ >> x3::eol)
);
// Fail if we couldn't parse the whole location file
return f == l;
}
typedef boost::adjacency_list<boost::setS, boost::vecS, boost::undirectedS, vertex_property, edge_property> graph;
private:
// We use setS to enforce our graph not to become a multigraph
using vertex_decriptor = graph::vertex_descriptor;
graph g;
#if USE_VERTEX_DESCRIPTOR_MAPPING
std::map<int, vertex_decriptor> mapped_vertices;
vertex_decriptor map_vertex(int id) {
auto match = mapped_vertices.find(id);
if (match != mapped_vertices.end())
return match->second; // vertex already known
else // Otherwise add vertex
return mapped_vertices[id] = boost::add_vertex(g);
};
vertex_decriptor mapped_vertex(int id) const {
auto mapped = mapped_vertices.find(id);
return mapped == mapped_vertices.end()
? return graph::null_vertex()
: mapped->second;
}
#else
static vertex_decriptor map_vertex(int id) { return id; }
static vertex_decriptor mapped_vertex(int id) { return id; }
#endif
};
int main() {
Reader reader;
if (!reader.read_edges("loc-gowalla_edges.txt"))
std::cerr << "Couldn't parse whole edges file" << std::endl;
if (!reader.read_locations("loc-gowalla_totalCheckins.txt"))
std::cerr << "Couldn't parse whole location file" << std::endl;
}