如何计算二维弹丸运动中的空气阻力 - C#中的计算科学

时间:2016-01-25 20:46:48

标签: c# air physics motion projectile

我正在编写一个程序,该程序将以特定的初始速度以特定角度投掷球的第100个间隔输出各种统计数据表。我无法计算空气阻力。我的代码如下。 1级被解决,巫师正在模拟2D射弹运动而没有空气阻力。我被困在2级女巫是同样的事情,但我需要考虑空气阻力。

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Homework2ProjectileMotion
{
class Program
{
    private const double interval = 0.001;
    private const int mass = 5;
    private const double initialSpeed = 10;
    private const double angle = Math.PI / 4;
    private const double startTime = 0;

    private void CalcAll(StreamWriter sw, double drag)
    {
        double speed = initialSpeed;
        double xPos = 0;
        double pXPos = 0;
        double yPos = 0;
        double pYPos = 0;
        double zPos = 0;
        double pZPos = 0;
        double distance = 0;
        double xVel = 10 * Math.Cos(angle);
        double yVel = 0;
        double zVel = 10 * Math.Sin(angle);
        double xAcc = 0;
        double yAcc = 0;
        double zAcc = -9.8;
        double mAcc = 9.8;
        double xAir = 0;
        double yAir = 0;
        double zAir = 0;
        double air = 0;
        double slope = 0;
        double vector = 0;
        sw.WriteLine("Time\tx\ty\tz\tDistance\tvx\tvy\tvz\tSpeed\tax\tay\taz\tm_Acc\n" + startTime + "\t" + xPos + "\t" + yPos + "\t" + zPos + "\t" + distance + "\t" + xVel + "\t" + yVel + "\t" + zVel + "\t" + speed + "\t" + xAcc + "\t" + yAcc + "\t" + zAcc + "\t" + mAcc);
        for (double i=startTime+interval;zPos>=0;i+=interval)
        {
            air = drag * speed * speed;
            if (xPos == 0)
            {
                slope = 1;
            }
            else
            {
                slope = (zPos - pZPos) / (xPos - pXPos);

            }
            vector = Math.Atan(slope);
            xAir = air * Math.Cos(vector);
            zAir = air * Math.Sin(vector);
            xAcc = ((xAcc * mass) - xAir) / mass;
            yAcc = ((yAcc * mass) - yAir) / mass;
            zAcc = ((zAcc * mass) - zAir) / mass;
            mAcc = Math.Sqrt(xAcc * xAcc + zAcc * zAcc);
            xVel = xVel + (xAcc * interval);
            yVel = yVel + (yAcc * interval);
            zVel = zVel + (zAcc * interval);
            speed = Math.Sqrt(xVel * xVel + zVel * zVel);
            pXPos = xPos;
            pYPos = yPos;
            pZPos = zPos;
            xPos = xPos + xVel * interval;
            yPos = yPos + yVel * interval;
            zPos = zPos + zVel * interval;
            distance = Math.Sqrt(xPos * xPos + zPos * zPos);
            sw.WriteLine(i + "\t" + xPos + "\t" + yPos + "\t" + zPos + "\t" + distance + "\t" + xVel + "\t" + yVel + "\t" + zVel + "\t" + speed + "\t" + xAcc + "\t" + yAcc + "\t" + zAcc + "\t" + mAcc);
        }
        sw.Close();
    }

    private void Level1()
    {
        StreamWriter writer = File.CreateText("Level1.txt");
        CalcAll(writer, 0);
        writer.Close();
    }
    private void Level2(double dragCoe)
    {
        StreamWriter writer = File.CreateText("Level2.txt");
        CalcAll(writer, dragCoe);
        writer.Close();
    }
    static void Main(string[] args)
    {
        Program run = new Program();
        //run.Level1();
        run.Level2(0.3);
    }
}

}

这是前几个输出的图像以及水平与垂直的图表:

2 个答案:

答案 0 :(得分:1)

我用来计算阻力的公式是使用矢量:

Fd = -.5*rho*|V|.*V*Cd*A;

或:

Vt = sqrt((2*m*g)/(Cd*A*rho)); 
y = Vt^2/(2*g)*ln((V0^2+Vt^2)/((V^2*Vt^2));
x = (Vt^2/g)*ln((Vt^2+g*U0*t)/Vt^2);

其中,

Vt是终端速度

g是重力

m是质量

U0是初始x速度(initialSpeed * cos(launchAngle))

V0是初始垂直速度

rho是空气密度

V是速度矢量

| V |是速度矢量的绝对值

Cd是阻力系数(球体为0.47)

A是横截面积(球半径^ 2 * pi)

请记住,Fd是一股力量

acceleration = (Force of gravity + force of drag )/ mass

,因为:

F = ma
a = F/m
Fnet = Fd+Fg;
a = Fnet/m

答案 1 :(得分:0)

您的加速度计算错误。微分方程是

x'' = -k*v*x'
z'' = -k*v*y' - g

其中v=speed是速度矢量的长度。

因此你应该计算

speed = Math.Sqrt(xVel * xVel + zVel * zVel);
xAcc = (xGrav*mass-drag*speed*xVel)/mass;
zAcc = (zGrav*mass-drag*speed*zVel)/mass;

使用常量xGrav=0zGrav=-9.81(y作为x),然后使用Euler步骤。