我一直遇到一些问题,将检测到的物体的轮廓放在正确的位置,就好像坐标位置错误一样。我将粗麻布设置为2000并且我已经过滤了小于最小距离的3倍的匹配。任何帮助,将不胜感激。
运行匹配和单应性的结果:
以下代码示例:
public static void findMatches()
{
System.loadLibrary(Core.NATIVE_LIBRARY_NAME);
//Load Image 1
Mat img_object = Highgui.imread("./resources/Database/box.png");
//Load Image 2
Mat img_scene = Highgui.imread("./resources/Database/box_in_scene.png");
//Check if either image is null if so exit application
if (img_object == null || img_scene == null)
{
System.exit(0);
}
//Convert Image 1 to greyscale
Mat grayImageobject = new Mat(img_object.rows(), img_object.cols(), img_object.type());
Imgproc.cvtColor(img_object, grayImageobject, Imgproc.COLOR_BGRA2GRAY);
Core.normalize(grayImageobject, grayImageobject, 0, 255, Core.NORM_MINMAX);
//Convert image 2 to greyscale
Mat grayImageScene = new Mat(img_scene.rows(), img_scene.cols(), img_scene.type());
Imgproc.cvtColor(img_scene, grayImageScene, Imgproc.COLOR_BGRA2GRAY);
Core.normalize(grayImageScene, grayImageScene, 0, 255, Core.NORM_MINMAX);
//Create a SURF feature detector
FeatureDetector detector = FeatureDetector.create(4); //4 = SURF
//Cannot input hessian value as normal so we have to write the desired value into a
//file and then read value from file into detector.read
try (Writer writer = new BufferedWriter(new OutputStreamWriter(new FileOutputStream("hessian.txt"), "utf-8"))) {
writer.write("%YAML:1.0\nhessianThreshold: 2000.\noctaves:3\noctaveLayers: 4\nupright: 0\n");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
detector.read("hessian.txt");
//Mat of keypoints for object and scene
MatOfKeyPoint keypoints_object = new MatOfKeyPoint();
MatOfKeyPoint keypoints_scene = new MatOfKeyPoint();
//Detect keypoints in scene and object storing them in mat of keypoints
detector.detect(img_object, keypoints_object);
detector.detect(img_scene, keypoints_scene);
DescriptorExtractor extractor = DescriptorExtractor.create(2); //2 = SURF;
Mat descriptor_object = new Mat();
Mat descriptor_scene = new Mat() ;
extractor.compute(img_object, keypoints_object, descriptor_object);
extractor.compute(img_scene, keypoints_scene, descriptor_scene);
DescriptorMatcher matcher = DescriptorMatcher.create(1); // 1 = FLANNBASED
MatOfDMatch matches = new MatOfDMatch();
matcher.match(descriptor_object, descriptor_scene, matches);
List<DMatch> matchesList = matches.toList();
Double max_dist = 0.0;
Double min_dist = 100.0;
for(int i = 0; i < descriptor_object.rows(); i++){
Double dist = (double) matchesList.get(i).distance;
if(dist < min_dist) min_dist = dist;
if(dist > max_dist) max_dist = dist;
}
System.out.println("-- Max dist : " + max_dist);
System.out.println("-- Min dist : " + min_dist);
LinkedList<DMatch> good_matches = new LinkedList<DMatch>();
MatOfDMatch gm = new MatOfDMatch();
for(int i = 0; i < descriptor_object.rows(); i++){
if(matchesList.get(i).distance < 3*min_dist){
good_matches.addLast(matchesList.get(i));
}
}
gm.fromList(good_matches);
Mat img_matches = new Mat();
Features2d.drawMatches(img_object,keypoints_object,img_scene,keypoints_scene, gm, img_matches, new Scalar(255,0,0), new Scalar(0,0,255), new MatOfByte(), 2);
if(good_matches.size() >= 10){
LinkedList<Point> objList = new LinkedList<Point>();
LinkedList<Point> sceneList = new LinkedList<Point>();
List<KeyPoint> keypoints_objectList = keypoints_object.toList();
List<KeyPoint> keypoints_sceneList = keypoints_scene.toList();
for(int i = 0; i<good_matches.size(); i++){
objList.addLast(keypoints_objectList.get(good_matches.get(i).queryIdx).pt);
sceneList.addLast(keypoints_sceneList.get(good_matches.get(i).trainIdx).pt);
}
MatOfPoint2f obj = new MatOfPoint2f();
obj.fromList(objList);
MatOfPoint2f scene = new MatOfPoint2f();
scene.fromList(sceneList);
Mat homography = Calib3d.findHomography(obj, scene);
Mat obj_corners = new Mat(4,1,CvType.CV_32FC2);
Mat scene_corners = new Mat(4,1,CvType.CV_32FC2);
obj_corners.put(0, 0, new double[] {0,0});
obj_corners.put(1, 0, new double[] {img_object.cols(),0});
obj_corners.put(2, 0, new double[] {img_object.cols(),img_object.rows()});
obj_corners.put(3, 0, new double[] {0,img_object.rows()});
//Compute the most probable perspective transformation
//out of several pairs of corresponding points.
//Imgproc.getPerspectiveTransform(obj_corners, scene_corners);
Core.perspectiveTransform(obj_corners,scene_corners, homography);
Core.line(img_matches, new Point(scene_corners.get(0,0)), new Point(scene_corners.get(1,0)), new Scalar(0, 255, 0),4);
Core.line(img_matches, new Point(scene_corners.get(1,0)), new Point(scene_corners.get(2,0)), new Scalar(0, 255, 0),4);
Core.line(img_matches, new Point(scene_corners.get(2,0)), new Point(scene_corners.get(3,0)), new Scalar(0, 255, 0),4);
Core.line(img_matches, new Point(scene_corners.get(3,0)), new Point(scene_corners.get(0,0)), new Scalar(0, 255, 0),4);
Highgui.imwrite("./resources/ImageMatching" + ".jpg", img_matches);
createWindow("Image Matching", "resources/ImageMatching.jpg");
}
else
{
System.out.println("Not enough Matches");
System.exit(0);
}
}
答案 0 :(得分:1)
坐标 位于正确的位置,您只需绘制错误的图像。
您的坐标是相对于第二张图片img_scene
。因此,如果您只在该图像上绘制线条,那么它们就是正确的。
如果您想在合成图像上绘制线条,其中img_scene
被第一张图片img_object
的宽度向右平移,您只需添加img_object.cols()
即可点x
坐标。
例如:
Core.line(img_matches,
new Point(scene_corners.get(0,0)[0] + img_object.cols(), scene_corners.get(0,0)[1]),
new Point(scene_corners.get(1,0)[0] + img_object.cols(), scene_corners.get(1,0)[1]),
new Scalar(0, 255, 0),4);
第一行是,接下来的三行是相同的。