我只是想知道,如果你想为游戏创建一个对象,那就说一个球,
你是否应该创建一个名为ball的类,它包含sprite和body?,如:
public class Ball {
BaseGameActivity mActivity;
Sprite s;
Body mBody
public Ball(TextureRegion texture,BaseGameActivity mActivity){
this.mActivity=mActivity;
s= new Sprite (0,0,texture,mActivity.getVertexBufferObjectManager());
mBody=PhysicsFactory.createBoxBody(mActivity.mWorld,s, BodyDef.BodyType.StaticBody,PhysicsFactory.createFixtureDef(1,0,2));
//then it shoud be properly attached to scene and world etc...
}
}
扩展精灵的类?像:
public class Ball extends Sprite {
BaseGameActivity mActivity;
Body mBody
public Ball(TextureRegion texture,BaseGameActivity mActivity){
super (0,0,texture,mActivity.getVertexBufferObjectManager());
this.mActivity=mActivity;
mBody=PhysicsFactory.createBoxBody(mActivity.mWorld,this, BodyDef.BodyType.StaticBody,PhysicsFactory.createFixtureDef(1,0,2));
//then it shoud be properly attached to scene and world etc...
}
}
还是另一种方式?
哪个最快?哪个更容易?或者方式没关系?
提前致谢
答案 0 :(得分:0)
就这样做..你可能需要其他的精灵和其他东西......
public class Ball extends BaseGameActivity{
//constructor and other methods
BitmapTextureAtlas ballAtlas;
ITextureRegion ballTexture;
//in onLoadResources load ur atlas
//create texture region
//then in onCreateScene create a scene
//simply attach ur sprite ball to ur scene
}
你可以在任何地方创建精灵..你不必为那个
创建单独的类答案 1 :(得分:0)
我认为您可以使用这两种方法,这取决于您和您的编码风格/应用程序基础架构。 :)
Altough我使用一个通用的SceneManager类来引用活动,而不是多个活动