我正在GameViewController
设置插页式广告,我想在GameOverScene
中调用加载广告的功能。但是,GameViewController
与GameScene
相关联,而不是GameOverScene
。如何调用loadAd()
中的GameOverScene
功能?
GameViewController代码:
import iAd
extension SKNode {
class func unarchiveFromFile(file : String) -> SKNode? {
if let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks") {
var sceneData = NSData(contentsOfFile: path, options: .DataReadingMappedIfSafe, error: nil)!
var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as! GameScene
archiver.finishDecoding()
return scene
} else {
return nil
}
}
}
class GameViewController: UIViewController, ADInterstitialAdDelegate {
var interAd = ADInterstitialAd()
var interAdView: UIView = UIView()
var closeButton = UIButton.buttonWithType(UIButtonType.System) as! UIButton
override func viewDidLoad() {
super.viewDidLoad()
closeButton.frame = CGRectMake(10, 10, 20, 20)
closeButton.layer.cornerRadius = 10
closeButton.setTitle("x", forState: .Normal)
closeButton.setTitleColor(UIColor.blackColor(), forState: .Normal)
closeButton.backgroundColor = UIColor.whiteColor()
closeButton.layer.borderColor = UIColor.blackColor().CGColor
closeButton.layer.borderWidth = 1
closeButton.addTarget(self, action: "close:", forControlEvents: UIControlEvents.TouchDown)
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("pauseTimers:"), name:UIApplicationWillResignActiveNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("startTimers:"), name:UIApplicationDidBecomeActiveNotification, object: nil)
if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
// Configure the view.
let skView = self.view as! SKView
skView.showsFPS = true
skView.showsNodeCount = true
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true
/* Set the scale mode to scale to fit the window */
scene.size = skView.bounds.size
scene.scaleMode = .AspectFill
skView.presentScene(scene)
}
}
func close(sender: UIButton) {
closeButton.removeFromSuperview()
interAdView.removeFromSuperview()
}
func loadAd() {
println("load ad")
interAd = ADInterstitialAd()
interAd.delegate = self
}
func interstitialAdDidLoad(interstitialAd: ADInterstitialAd!) {
println("ad did load")
interAdView = UIView()
interAdView.frame = self.view.bounds
view.addSubview(interAdView)
interAd.presentInView(interAdView)
UIViewController.prepareInterstitialAds()
interAdView.addSubview(closeButton)
}
func interstitialAdDidUnload(interstitialAd: ADInterstitialAd!) {
}
func interstitialAd(interstitialAd: ADInterstitialAd!, didFailWithError error: NSError!) {
println("failed to receive")
closeButton.removeFromSuperview()
interAdView.removeFromSuperview()
}
}
在GameOverScene
我试图调用loadAd()
功能,但它没有显示广告。
import Foundation
import SpriteKit
import UIKit
import iAd
class GameOverScene : SKScene {
override func didMoveToView(view : SKView) {
//Background Color
scene?.backgroundColor = UIColor.blackColor()
GameViewController().loadAd()
}
}
控制台仅显示"加载广告"但不是"广告确实加载了#34;。
答案 0 :(得分:1)
终于明白了。
我将此代码添加到GameOverScene中的didmovetoview
let controller = self.view?.window?.rootViewController as! GameViewController
controller.loadAd()