我正在尝试显示动画,其中化身移动她的双臂。我在Blender上创建了动画(v2.75)并导出到JSON(r71)。结果:头像出现在浏览器上,但没有动画(没有手臂动作)。以下是代码:jsfiddle,以下是完整代码。有人能帮帮我吗?
<html>
<head>
<title>My first Three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="models/three.js"></script>
<script>
var camera, light, renderer, objeto, animation, helpset, clock, animacao;
var loader;
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
scene.add( new THREE.AmbientLight( 0x666666 ) );
light = new THREE.DirectionalLight( 0xdfebff, 1.75 );
light.position.set( 50, 200, 100 );
light.position.multiplyScalar( 1.3 );
light.castShadow = true;
//light.shadowCameraVisible = true;
light.shadowMapWidth = 1024;
light.shadowMapHeight = 1024;
var d = 300;
light.shadowCameraLeft = -d;
light.shadowCameraRight = d;
light.shadowCameraTop = d;
light.shadowCameraBottom = -d;
light.shadowCameraFar = 1000;
light.shadowDarkness = 0.5;
scene.add( light );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
camera.position.z = 5;
clock = new THREE.Clock();
loader = new THREE.JSONLoader();
loader.load( 'models/SL-MD-avatar_erica95.json', addModel );
function addModel( geometry, materials ){
materials[0].skinning = true;
// materials[0].color = "0xb091cc";
var m = new THREE.MeshLambertMaterial(materials);
// console.log(materials[0]);
objeto= new THREE.SkinnedMesh( geometry, m);
objeto.castShadow = true;
objeto.receiveShadow = true;
helpset = new THREE.SkeletonHelper(objeto);
//scene.add(helpset);
// console.log(geometry.animations[0]);
animacao = objeto.geometry.animations[0];
var nome = objeto.geometry.animations[0]["name"];
console.log (nome);
var animation = new THREE.Animation (objeto, animacao);
console.log(animation);
animation.play();
console.log(animation.isPlaying);
scene.add(objeto);
// console.log(animation.data);
}
}
function render() {
delta = 0.75 * clock.getDelta();
scene.traverse(function(child) {
if (child instanceof THREE.SkinnedMesh){
child.rotation.y += .01;
}
});
THREE.AnimationHandler.update( delta );
}
function animate(){
requestAnimationFrame(animate);
render();
renderer.render(scene, camera);
}
init();
animate();
</script>
</body>
</html>
答案 0 :(得分:1)
看起来你在使用Blender时遇到了麻烦。你只是错过了骨头的动作。
看看json:
"animations": [
{ // first object in the array (=animations[0])
"length": 2.36, // animation duration
"hierarchy": [{ // hierarchy : defines the keyframes for each bone
"keys": [{ // hierarchy[0] (first bone) : keys = keyframes
"pos": [0, 1.067, 0], // keys[0] at time 0 : defines pos, rot, scl
"rot": [0, 0, 0, 1],
"scl": [1, 1, 1],
"time": 0
}, { // keys[1] at 2.36 (=last keyframe)
"pos": [0, 1.067, 0],
"rot": [0, 0, 0, 1],
"scl": [1, 1, 1], // ! you can see values are identical to
"time": 2.36 // keys[0] ! so this bone won't move
}],
"parent": -1
}, {
.... // same for all hierarchy...
这意味着动画正在播放但没有任何动作。尝试将任何值(pos:[0,1.067,0]更改为pos:[3,5,20]),您将看到动画真正在播放。
在混合器中,您必须为每个关键帧分配移动。
几乎完成;)