var object = new THREE.CSS3DObject(element);
object.matrix=camera.matrix.clone();
object.matrix.setPosition(new THREE.Vector3(tarx,tary,tarz));
//object.applyMatrix(new THREE.Matrix4().makeRotationY(rY));
//object.applyMatrix(new THREE.Matrix4().makeRotationZ(rX));
它将围绕世界坐标Y旋转,但我只想围绕相机旋转
答案 0 :(得分:0)
1 - 创建一个复制camera.position的对象(就像你所做的那样)
2 - 向此对象添加卫星
var orbit = 100;
var geometry = new THREE.BoxGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
satellite = new THREE.Mesh( geometry, material );
satellite.position.set(orbit,0,0);
将卫星添加到对象
object.add( satellite );
如果您旋转对象
卫星围绕摄像机坐标旋转。