问题:有谁知道如何使用Tango Java( Jacobi )API onFrameAvailable()
回调来获取Tango的彩色相机图像缓冲区?
背景
我有一个增强现实应用程序,在Tango的背景中显示视频。我已经使用this example之后的Java API(Jacobi)成功创建了视频叠加示例。我的应用程序运行正常,视频在后台正确呈现。
作为应用程序的一部分,我想在用户按下按钮时存储视频后备缓冲区的副本。因此,我需要访问相机的RGB数据。
根据Jacobi release notes,任何希望访问相机RGB数据的类都应该在onFrameAvailable()
中实现新的OnTangoUpdateListener
方法。我这样做了,但是我没有看到实际获得像素的任何句柄或参数:
Java API
@Override
public void onFrameAvailable(int cameraId) {
//Log.w(TAG, "Frame available!");
if (cameraId == TangoCameraIntrinsics.TANGO_CAMERA_COLOR) {
tangoCameraPreview.onFrameAvailable();
}
}
如图所示,onFrameAvailable
只有一个参数,整数表示生成视图的摄像机的id。将其与C库回调进行对比,后者提供对图像缓冲区的访问:
C API
TangoErrorType TangoService_connectOnFrameAvailable(
TangoCameraId id, void* context,
void (*onFrameAvailable)(void* context, TangoCameraId id,
const TangoImageBuffer* buffer));
我期待Java方法在C API调用中有类似于缓冲区对象的东西。
我尝试过的事情
我尝试扩展TangoCameraPreview
类并将图像保存在那里,但我只得到黑色背景。
public class CameraSurfaceView extends TangoCameraPreview {
private boolean takeSnapShot = false;
public void takeSnapShot() {
takeSnapShot = true;
}
/**
* Grabs a copy of the surface (which is rendering the Tango color camera)
* https://stackoverflow.com/questions/14620055/how-to-take-a-screenshot-of-androids-surface-view
*/
public void screenGrab2(){
int width = this.getWidth();
int height = this.getHeight();
long fileprefix = System.currentTimeMillis();
View v= getRootView();
v.setDrawingCacheEnabled(true);
// this is the important code :)
// Without it the view will have a dimension of 0,0 and the bitmap will be null
v.measure(MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED),
MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED));
v.layout(0, 0, width, height);
v.buildDrawingCache(true);
Bitmap image = v.getDrawingCache();
//TODO: make seperate subdirctories for each exploitation sessions
String targetPath =Environment.getExternalStorageDirectory() + "/RavenEye/Photos/";
String imageFileName = fileprefix + ".jpg";
if(!(new File(targetPath)).exists()) {
new File(targetPath).mkdirs();
}
try {
File targetDirectory = new File(targetPath);
File photo=new File(targetDirectory, imageFileName);
FileOutputStream fos=new FileOutputStream(photo.getPath());
image.compress(CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
Log.i(this.getClass().getCanonicalName(), "Grabbed an image in target path:" + targetPath);
} catch (FileNotFoundException e) {
Log.e(CameraPreview.class.getName(),"Exception " + e);
e.printStackTrace();
} catch (IOException e) {
Log.e(CameraPreview.class.getName(),"Exception " + e);
e.printStackTrace();
}
}
/**
* Grabs a copy of the surface (which is rendering the Tango color camera)
*/
public void screenGrab(){
int width = this.getWidth();
int height = this.getHeight();
long fileprefix = System.currentTimeMillis();
Bitmap image = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(image);
canvas.drawBitmap(image, 0, 0, null);
//TODO: make seperate subdirctories for each exploitation sessions
String targetPath =Environment.getExternalStorageDirectory() + "/RavenEye/Photos/";
String imageFileName = fileprefix + ".jpg";
if(!(new File(targetPath)).exists()) {
new File(targetPath).mkdirs();
}
try {
File targetDirectory = new File(targetPath);
File photo=new File(targetDirectory, imageFileName);
FileOutputStream fos=new FileOutputStream(photo.getPath());
image.compress(CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
Log.i(this.getClass().getCanonicalName(), "Grabbed an image in target path:" + targetPath);
} catch (FileNotFoundException e) {
Log.e(CameraPreview.class.getName(),"Exception " + e);
e.printStackTrace();
} catch (IOException e) {
Log.e(CameraPreview.class.getName(),"Exception " + e);
e.printStackTrace();
}
}
@Override
public void onFrameAvailable() {
super.onFrameAvailable();
if(takeSnapShot) {
screenGrab();
takeSnapShot = false;
}
}
public CameraSurfaceView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
}
我在哪里标题
我准备根设备,然后使用onFrameAvailable
方法来提示外部根进程,例如以下其中一个:
我希望我能找到避免根本黑客攻击的方法。
提前感谢您!
答案 0 :(得分:4)
好的,我找到了一种让它发挥作用的方法。
更新: 我的工作解决方案在这里:
https://github.com/stevehenderson/GoogleTango_AR_VideoCapture
我基本上在渲染管道上设置了“中间人(渲染器)”攻击。
此方法拦截SetRenderer
基类的TangoCameraPreview
调用,并允许其访问
到基本渲染器的OnDraw()
方法和GL上下文。然后,我向此扩展渲染器添加了其他方法,以允许读取GL缓冲区。
一般方法
1)扩展TangoCameraPreview
课程(例如在我的示例ReadableTangoCameraPreview
中)。覆盖setRenderer(GLSurfaceView.Renderer renderer)
,保留对基本渲染器的引用,并用您自己的“包裹”GLSUrface.Renderer
渲染器替换渲染器,渲染器将添加方法以将后备缓冲区渲染到设备上的图像。
2)创建自己的GLSurfaceView.Renderer
接口(例如我的ScreenGrabRenderer
类),该接口实现所有GLSurfaceView.Renderer
方法,并将它们传递给步骤1中捕获的基础渲染器。此外,添加当你想要抓取图像时,有一些新的“提示”方法。
3)实施上面步骤2中描述的ScreenGrabRenderer
。
4)使用回调界面(我的TangoCameraScreengrabCallback
)在复制图像时进行通信
它工作得很好,并且允许人们在不占用设备的情况下抓取图像中的相机位。
注意:我没有必要将我捕获的图像与点云紧密同步。所以我没有检查延迟。为获得最佳结果,您可能需要调用Mark提出的C方法。
以下是我的每个课程的样子......
///Main Activity Class where bulk of Tango code is
.
.
.
// Create our Preview view and set it as the content of our activity.
mTangoCameraPreview = new ReadableTangoCameraPreview(getActivity());
RelativeLayout preview = (RelativeLayout) view.findViewById(R.id.camera_preview);
preview.addView(mTangoCameraPreview);
.
.
.
//When you want to take a snapshot, call the takeSnapShotMethod()
//(you can make this respond to a button)
mTangoCameraPreview.takeSnapShot();
.
.
.
.
.
//Main Tango Listeners
@Override
public void onFrameAvailable(final int cameraId) {
// Update the UI with TangoPose information
runOnUiThread(new Runnable() {
@Override
public void run() {
if (cameraId == TangoCameraIntrinsics.TANGO_CAMERA_COLOR) {
tangoCameraPreview.onFrameAvailable();
}
}
});
}
ReadableTangoCameraPreview Class
public class ReadableTangoCameraPreview extends TangoCameraPreview implements TangoCameraScreengrabCallback {
Activity mainActivity;
private static final String TAG = ReadableTangoCameraPreview.class.getSimpleName();
//An intercept renderer
ScreenGrabRenderer screenGrabRenderer;
private boolean takeSnapShot = false;
@Override
public void setRenderer(GLSurfaceView.Renderer renderer) {
//Create our "man in the middle"
screenGrabRenderer= new ScreenGrabRenderer(renderer);
//Set it's call back
screenGrabRenderer.setTangoCameraScreengrabCallback(this);
//Tell the TangoCameraPreview class to use this intermediate renderer
super.setRenderer(screenGrabRenderer);
Log.i(TAG,"Intercepted the renderer!!!");
}
/**
* Set a trigger for snapshot. Call this from main activity
* in response to a use input
*/
public void takeSnapShot() {
takeSnapShot = true;
}
@Override
public void onFrameAvailable() {
super.onFrameAvailable();
if(takeSnapShot) {
//screenGrabWithRoot();
screenGrabRenderer.grabNextScreen(0,0,this.getWidth(),this.getHeight());
takeSnapShot = false;
}
}
public ReadableTangoCameraPreview(Activity context) {
super(context);
mainActivity = context;
}
public void newPhoto(String aNewPhotoPath) {
//This gets called when a new photo was grabbed created in the renderer
Log.i(TAG,"New image available at" + aNewPhotoPath);
}
}
ScreenGrabRenderer界面
(重载TangoCameraPreview默认渲染器)
/**
* This is an intermediate class that intercepts all calls to the TangoCameraPreview's
* default renderer.
*
* It simply passes all render calls through to the default renderer.
*
* When required, it can also use the renderer methods to dump a copy of the frame to a bitmap
*
* @author henderso
*
*/
public class ScreenGrabRenderer implements GLSurfaceView.Renderer {
TangoCameraScreengrabCallback mTangoCameraScreengrabCallback;
GLSurfaceView.Renderer tangoCameraRenderer;
private static final String TAG = ScreenGrabRenderer.class.getSimpleName();
private String lastFileName = "unset";
boolean grabNextScreen = false;
int grabX = 0;
int grabY = 0;
int grabWidth = 640;
int grabHeight = 320;
public void setTangoCameraScreengrabCallback(TangoCameraScreengrabCallback aTangoCameraScreengrabCallback) {
mTangoCameraScreengrabCallback = aTangoCameraScreengrabCallback;
}
/**
* Cue the renderer to grab the next screen. This is a signal that will
* be detected inside the onDrawFrame() method
*
* @param b
*/
public void grabNextScreen(int x, int y, int w, int h) {
grabNextScreen = true;
grabX=x;
grabY=y;
grabWidth=w;
grabHeight=h;
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
tangoCameraRenderer.onSurfaceCreated(gl, config);
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
tangoCameraRenderer.onSurfaceChanged(gl, width, height);
}
@Override
public void onDrawFrame(GL10 gl) {
tangoCameraRenderer.onDrawFrame(gl);
if(grabNextScreen) {
screenGrab(gl);
grabNextScreen=false;
}
}
/**
*
* Creates a bitmap given a certain dimension and an OpenGL context
*
* This code was lifted from here:
*
* http://stackoverflow.com/questions/5514149/capture-screen-of-glsurfaceview-to-bitmap
*/
private Bitmap createBitmapFromGLSurface(int x, int y, int w, int h, GL10 gl)
throws OutOfMemoryError {
int bitmapBuffer[] = new int[w * h];
int bitmapSource[] = new int[w * h];
IntBuffer intBuffer = IntBuffer.wrap(bitmapBuffer);
intBuffer.position(0);
try {
gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, intBuffer);
int offset1, offset2;
for (int i = 0; i < h; i++) {
offset1 = i * w;
offset2 = (h - i - 1) * w;
for (int j = 0; j < w; j++) {
int texturePixel = bitmapBuffer[offset1 + j];
int blue = (texturePixel >> 16) & 0xff;
int red = (texturePixel << 16) & 0x00ff0000;
int pixel = (texturePixel & 0xff00ff00) | red | blue;
bitmapSource[offset2 + j] = pixel;
}
}
} catch (GLException e) {
Log.e(TAG,e.toString());
return null;
}
return Bitmap.createBitmap(bitmapSource, w, h, Bitmap.Config.ARGB_8888);
}
/**
* Writes a copy of the GLSurface backbuffer to storage
*/
private void screenGrab(GL10 gl) {
long fileprefix = System.currentTimeMillis();
String targetPath =Environment.getExternalStorageDirectory() + "/RavenEye/Photos/";
String imageFileName = fileprefix + ".png";
String fullPath = "error";
Bitmap image = createBitmapFromGLSurface(grabX,grabY,grabWidth,grabHeight,gl);
if(!(new File(targetPath)).exists()) {
new File(targetPath).mkdirs();
}
try {
File targetDirectory = new File(targetPath);
File photo=new File(targetDirectory, imageFileName);
FileOutputStream fos=new FileOutputStream(photo.getPath());
image.compress(CompressFormat.PNG, 100, fos);
fos.flush();
fos.close();
fullPath =targetPath + imageFileName;
Log.i(TAG, "Grabbed an image in target path:" + fullPath);
///Notify the outer class(es)
if(mTangoCameraScreengrabCallback != null) {
mTangoCameraScreengrabCallback.newPhoto(fullPath);
} else {
Log.i(TAG, "Callback not set properly..");
}
} catch (FileNotFoundException e) {
Log.e(TAG,"Exception " + e);
e.printStackTrace();
} catch (IOException e) {
Log.e(TAG,"Exception " + e);
e.printStackTrace();
}
lastFileName = fullPath;
}
/**
* Constructor
* @param baseRenderer
*/
public ScreenGrabRenderer(GLSurfaceView.Renderer baseRenderer) {
tangoCameraRenderer = baseRenderer;
}
}
TangoCameraScreengrabCallback接口 (除非您想从屏幕抓取渲染器传回信息,否则不需要)
/*
* The TangoCameraScreengrabCallback is a generic interface that provides callback mechanism
* to an implementing activity.
*
*/
interface TangoCameraScreengrabCallback {
public void newPhoto(String aNewPhotoPath);
}
答案 1 :(得分:2)
我没有尝试过最新版本,但是没有这个功能驱使我进入C API我可以获得图像数据 - 我认为最近的帖子在G +页面上似乎表明Unity API现在也返回图像数据 - 对于一个想要在我们不使用Java时继续责骂我们的公司,它肯定是一个奇怪的滞后: - )