当我尝试加载png文件时,会返回错误“不支持的图像格式”。 人们之前在StackOverflow上发布了关于这个主题的内容,但是这些解决方案似乎都不适用于我。
我正在使用Linux机器,用g ++编译
这是我的图书馆......
#include <SDL2/SDL.h>
#include <SDL/SDL_image.h>
#include <stdio.h>
#include <string>
#include <zlib.h>
#include <png.h>
当我编译时,我包含-lSDL2和-lSDL_image标志。 我不使用SDL2 / SDL_image.h,因为它没有安装在我正在处理的机器上。另外,我的png文件肯定与尝试加载它的代码位于同一目录中,我调用了IMG_Init(IMG_INIT_PNG)和IMG_INIT_PNG。
这是我的代码,错误发生在loadSurface函数中(我相信)。
//Using SDL, SDL_image, standard IO, and strings
#include <SDL2/SDL.h>
//#include <SDL/SDL_version.h>
#include <SDL/SDL_image.h>
#include <stdio.h>
#include <string>
#include <zlib.h>
#include <png.h>
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
//Starts up SDL and creates window
bool init();
//Loads media
bool loadMedia();
//Frees media and shuts down SDL
void close();
//Loads individual image
SDL_Surface* loadSurface( std::string path );
//The window we'll be rendering to
SDL_Window* gWindow = NULL;
//The surface contained by the window
SDL_Surface* gScreenSurface = NULL;
//Current displayed PNG image
SDL_Surface* gPNGSurface = NULL;
bool init()
{
//Initialization flag
bool success = true;
//Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "SDL could not initialize! SDL Error: %s\n", SDL_GetError() );
success = false;
}
else
{
//Create window
gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( gWindow == NULL )
{
printf( "Window could not be created! SDL Error: %s\n", SDL_GetError() );
success = false;
}
else
{
//Initialize PNG loading
int imgFlags = IMG_INIT_PNG;
if( !( IMG_Init( imgFlags ) & imgFlags ) )
{
printf( "SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError() );
success = false;
}
else
{
//Get window surface
gScreenSurface = SDL_GetWindowSurface( gWindow );
}
}
}
return success;
}
bool loadMedia()
{
//Loading success flag
bool success = true;
//Load PNG surface
gPNGSurface = loadSurface( "loaded.png" );
if( gPNGSurface == NULL )
{
printf( "Failed to load PNG image!\n" );
success = false;
}
return success;
}
void close()
{
//Free loaded image
SDL_FreeSurface( gPNGSurface );
gPNGSurface = NULL;
//Destroy window
SDL_DestroyWindow( gWindow );
gWindow = NULL;
//Quit SDL subsystems
IMG_Quit();
SDL_Quit();
}
SDL_Surface* loadSurface( std::string path )
{
//The final optimized image
SDL_Surface* optimizedSurface = NULL;
//Load image at specified path
SDL_Surface* loadedSurface = IMG_Load( path.c_str() );
if( loadedSurface == NULL )
{
printf( "1Unable to load image %s! SDL_image Error: %s\n", path.c_str(), IMG_GetError() );
}
else
{
//Convert surface to screen format
optimizedSurface = SDL_ConvertSurface( loadedSurface, gScreenSurface->format, NULL );
if( optimizedSurface == NULL )
{
printf( "2Unable to optimize image %s! SDL Error: %s\n", path.c_str(), SDL_GetError() );
}
//Get rid of old loaded surface
SDL_FreeSurface( loadedSurface );
}
return optimizedSurface;
}
int main( int argc, char* args[] )
{
//Start up SDL and create window
if( !init() )
{
printf( "Failed to initialize!\n" );
}
else
{
//Load media
if( !loadMedia() )
{
printf( "Failed to load media!\n" );
}
else
{
//Main loop flag
bool quit = false;
//Event handler
SDL_Event e;
//While application is running
while( !quit )
{
//Handle events on queue
while( SDL_PollEvent( &e ) != 0 )
{
//User requests quit
if( e.type == SDL_QUIT )
{
quit = true;
}
}
//Apply the PNG image
SDL_BlitSurface( gPNGSurface, NULL, gScreenSurface, NULL );
//Update the surface
SDL_UpdateWindowSurface( gWindow );
}
}
}
//Free resources and close SDL
close();
return 0;
}
当我编译时,我使用g ++,编译器标志-w和链接器标志-lSDL2 -lSDL_image
当我跑步时,输出显示为......
1无法加载image loaded.png! SDL_image错误:不支持的图像格式
无法加载PNG图像!
无法加载媒体!
答案 0 :(得分:3)
编译器标志-lSDL_image
应为-lSDL2_image
答案 1 :(得分:0)
首先,编译代码时几乎没有步骤。编译,链接和执行。如果你的程序超过了前两个步骤,它就可以运行了 - 要执行。如果它通过了前两个步骤,则您知道没有语法错误或链接错误(例如,您已将适当的标志传递给链接器)。但是,如果您在运行时收到错误(这正是发生的事情),那么环境或程序逻辑就会出错。
这就是说,你根本没有提供任何代码,所以很难帮助你。我不确定你是否知道如何加载图像 - 你似乎为这个操作包含了许多不必要的库。我建议您阅读this tutorial以了解如何使用SDL加载图像。代码可能有问题(可能是标志?),但是您可能自己编译代码并且缺少某些依赖项。