我在Pygames中制作了类似Pacman的游戏。而不是pac-dots它的蘑菇。代码工作正常,唯一的问题是我不知道如何实现' ghosts'。我是编程新手,所以保持简单。谢谢!
到目前为止我的代码(一切正常,只是不是幽灵):
import pygame
# Define some colors
BLACK = ( 0, 0, 0)
WHITE = ( 255, 255, 255)
GREEN = ( 0, 255, 0)
RED = ( 255, 0, 0)
PATHS = (204 ,155 , 120)
GRASSWALL= (69 , 201, 54)
Stone = (204 , 204, 204)
pygame.init()
# Set the width and height of the screen [width, height]
size = (800, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Darudernauts")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
pygame.mixer.music.load('darude.mp3')
pygame.mixer.music.set_endevent(pygame.constants.USEREVENT)
pygame.mixer.music.play()
player_image = pygame.image.load("C:\Users\Mark\Documents\player.gif").convert()
shroom_image = pygame.image.load("C:\Users\Mark\Documents\shroom.gif").convert()
# Hide the mouse cursor
pygame.mouse.set_visible(0)
# Speed in pixels per frame
x_speed = 0
y_speed = 0
x = 350
y = 200
shroom_list_x = [150,150,150,150,150,150,150,150,150,150,600,600,600,600,600,600,600,600,600,600,200,250,300,350,400,450,500,550, 0, 50,100,650,700,750, 0, 50,100,650,700,750,200,250,300,350,400,450,500,550,300,350,400,450,250,250,250,250,250,250,500,500,500,500,500,500,350,400,350,400,400,-50]
shroom_list_y = [ 0, 50,100,150,200,250,300,350,400,450, 0, 50,100,150,200,250,300,350,400,450, 50, 50, 50, 50, 50, 50, 50, 50,100,100,100,100,100,100,350,350,350,350,350,350,400,400,400,400,400,400,400,400,300,300,300,300,100,150,200,250,300,350,100,150,200,250,300,350,100,100,150,150,200,-50]
score = 0
# -------- Main Program Loop -----------
while not done:
# --- Main event loop
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done = True # Flag that we are done so we exit this loop
move_horizontally = 0
move_vertically = 0
if event.type == pygame.KEYDOWN:
# Figure out if it was an arrow key. If so
# adjust speed.
if event.key == pygame.K_LEFT:
move_horizontally = -50
if event.key == pygame.K_RIGHT:
move_horizontally = 50
if event.key == pygame.K_UP:
move_vertically = -50
if event.key == pygame.K_DOWN:
move_vertically = 50
# --- Game logic should go here
#side tps
if x < -50:
x = 750
if x > 800:
x = -50
#top/bot tps
if y < -50:
y = 450
if y > 500:
y = -50
#midtop
if x == 150 and y == 0:
move_horizontally = 0#left
if x == 600 and y == 0:
move_horizontally = 0#right
if x == 150 and y == 450:
move_horizontally = 0#left
if x == 600 and y == 450:
move_horizontally = 0#right
if x == 150 and y == 50:
if move_horizontally < 0:
move_horizontally = 0
if x == 600 and y == 50:
if move_horizontally > 0:
move_horizontally = 0
if x == 600 and y == 400:
if move_horizontally > 0:
move_horizontally = 0
if x >= 200 and x <= 550 and y == 50:
if move_vertically < 0:
move_vertically = 0
if x == 200 or x == 300 or x == 450 or x == 550:
if y == 50:
move_vertically = 0
if x == 150:
if y >= 0 and y <= 450:
if y != 100 and y != 350:
if move_horizontally < 0:
move_horizontally =0
if x == 200 and y == 400:
move_vertically = 0
if x == 550 and y == 400:
move_vertically = 0
if x == 300 or x == 350 or x == 400 or x == 450:
if y == 400:
move_vertically = 0
#topleft path
if x >= 0 and x <= 100 and y == 100:
move_vertically = 0
#botright path
if x >= 0 and x <= 100 and y == 350:
move_vertically = 0
#topright path
if x >= 650 and x <= 800 and y == 100:
move_vertically = 0
#botright path
if x >= 650 and x <= 800 and y == 350:
move_vertically = 0
if x == 150:
if y == 150 or y == 200 or y == 250 or y == 300:
move_horizontally = 0
if x == 600:
if y == 150 or y == 200 or y == 250 or y == 300:
move_horizontally = 0
if y == 100 and x == 150:
if move_horizontally >= 0:
move_horizontally = 0
if y == 350 and x == 150:
if move_horizontally >= 0:
move_horizontally = 0
if y == 100 and x == 600:
if move_horizontally <= 0:
move_horizontally = 0
if y == 350 and x == 600:
if move_horizontally <= 0:
move_horizontally = 0
if x == 250 and y == 400:
if move_vertically > 0:
move_vertically = 0
if x == 500 and y == 400:
if move_vertically > 0:
move_vertically = 0
if x == 250 and y == 350:
move_horizontally = 0
if x == 500 and y == 350:
move_horizontally = 0
if x < 0 or x > 800:
move_vertically = 0
if y < 0 or y == 500:
move_horizontally = 0
if y == 300:
if x == 300 or x == 350 or x == 400 or x == 450:
move_vertically = 0
if y == 300 and x == 250:
if move_horizontally < 0:
move_horizontally = 0
if y == 300 and x == 500:
if move_horizontally > 0:
move_horizontally = 0
if x == 250 or x == 500:
if y == 100 or y == 150 or y == 200 or y == 250:
move_horizontally = 0
if x == 350:
if y == 100 or y == 150:
if move_horizontally < 0:
move_horizontally = 0
if x == 400:
if y == 100 or y == 150:
if move_horizontally > 0:
move_horizontally = 0
if x == 350 and y == 200:
if move_horizontally < 0:
move_horizontally = 0
elif move_vertically > 0:
move_vertically = 0
if x == 400 and y == 200:
if move_horizontally > 0:
move_horizontally = 0
elif move_vertically > 0:
move_vertically = 0
x = x + move_horizontally
y = y + move_vertically
if score == 69:
print "VICTORY!!! YOU'VE COLLECTED 69 MUSHROOMS!!!"
# --- Drawing code should go here
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill(Stone)
pygame.draw.rect(screen,GRASSWALL,[0,0,150,100])#TOPLEFT
pygame.draw.rect(screen,GRASSWALL,[0,150,150,200])#MIDLEFT
pygame.draw.rect(screen,GRASSWALL,[0,400,150,100])#BOTLEFT
pygame.draw.rect(screen,GRASSWALL,[650,0,150,100])#TOPRIGHT
pygame.draw.rect(screen,GRASSWALL,[650,150,150,200])#MIDRIGHT
pygame.draw.rect(screen,GRASSWALL,[650,400,150,100])#BOTRIGHT
pygame.draw.rect(screen,GRASSWALL,[200,0,400,50])#MIDTOP
pygame.draw.rect(screen,GRASSWALL,[200,450,400,50])#MIDBOT
pygame.draw.rect(screen,GRASSWALL,[200,100,50,300])#JUNGLEFT
pygame.draw.rect(screen,GRASSWALL,[550,100,50,300])#JUNGRIGHT
pygame.draw.rect(screen,GRASSWALL,[300,350,200,50])#JUNGBOT
pygame.draw.rect(screen,GRASSWALL,[300,250,200,50])#BASEBOT
pygame.draw.rect(screen,GRASSWALL,[300,100,50,150])#BASELEFT
pygame.draw.rect(screen,GRASSWALL,[450,100,50,150])#BASERIGHT
player_image = pygame.image.load("C:\Users\Mark\Documents\player.gif").convert()
shroom_image = pygame.image.load("C:\Users\Mark\Documents\shroom.gif").convert()
# --- Go ahead and update the screen with what we've drawn.
# Get the current mouse position. This returns the position
# as a list of two numbers.
x += x_speed
y += y_speed
## print x
## print y
# Copy image to screen:
screen.blit(player_image, [x, y])
for shrm in range(0, len(shroom_list_x)-1):
if x == shroom_list_x[shrm] and y == shroom_list_y[shrm]:
shroom_list_x.pop(shrm)
shroom_list_y.pop(shrm)
score += 1
print "SCORE:",score,"mushrooms"
screen.blit(shroom_image, [shroom_list_x[shrm], shroom_list_y[shrm]])
pygame.display.flip()
# --- Limit to 7 frames per second
clock.tick(10)
# Close the window and quit.
# If you forget this line, the program will 'hang'
# on exit if running from IDLE.
pygame.quit()
答案 0 :(得分:0)
您的问题确实似乎更倾向于游戏开发网站[https://gamedev.stackexchange.com/],但我会给您一些建议。对于一个非常简单的敌人,你最好创造出鬼怪&#34;如果它们与玩家对象发生碰撞而导致游戏结束的对象。至于AI,你可以从简单的事情开始,例如分配&#34; ghost&#34;一个方向,直到它与墙碰撞,然后调用一个随机整数来确定它的新方向。简单而重要。就像我之前说过的那样,你会想在游戏开发者或其他地方向人们询问更好的答案。此外,该站点处理编程错误和错误而不是概念。祝你好运!