我在网上和这里搜索过,我发现只有一个好的帖子SDL_RenderCopy with an array of Rectangles。有(据我所知)没有答案,但我的问题与那里一样。有什么方法可以使这项工作吗?
SDL_RenderCopy(renderer, texture, &rects[index], &sprPos);
以下是调试说的内容:
Error 1 error C2664: 'int SDL_RenderCopy(SDL_Renderer *,SDL_Texture *,const SDL_Rect *,const SDL_Rect *)' : cannot convert argument 3 from 'SDL_Rect **' to 'const SDL_Rect *' c:\users\kushnirenko\documents\visual studio 2013\projects\sdl_project\sdl_project\main.cpp 96 1 SDL_Project
2 IntelliSense: argument of type "SDL_Rect **" is incompatible with parameter of type "const SDL_Rect *" c:\Users\kushnirenko\Documents\Visual Studio 2013\Projects\SDL_Project\SDL_Project\main.cpp 96 37 SDL_Project
答案 0 :(得分:0)
我解决了这个问题。有一种方法可以将数组设置为SDL_RenderCopy。这是:
// Sprites atlas regions
SDL_Rect left = { sprite * 32, 32, 32, 32 };
SDL_Rect right = { sprite * 32, 64, 32, 32 };
SDL_Rect up = { sprite * 32, 96, 32, 32 };
SDL_Rect down = { sprite * 32, 0, 32, 32 };
SDL_Rect leftIdle = { 32, 32, 32, 32 };
SDL_Rect rightIdle = { 32, 64, 32, 32 };
SDL_Rect upIdle = { 32, 96, 32, 32 };
SDL_Rect downIdle = { 32, 0, 32, 32 };
// End of sprite atlas
sprPos = { x, y, 32, 32 };
spritesCoords[0] = left;
spritesCoords[1] = right;
spritesCoords[2] = up;
spritesCoords[3] = down;
spritesCoords[4] = leftIdle;
spritesCoords[5] = rightIdle;
spritesCoords[6] = upIdle;
spritesCoords[7] = downIdle;
sprFrame = spritesCoords[spriteIndex]; // This is solutuion.
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, &sprFrame, &sprPos);
SDL_RenderPresent(renderer);