SDL_RenderCopy什么都不做

时间:2018-11-19 23:37:05

标签: c++ sdl sdl-2 sdl-image

我正在调用SDL_RenderCopy,它会被调用并正常返回,但不会在窗口上绘制任何内容。编辑以使问题和代码更清晰。我想我可能正在尝试使用超出其范围的某些内容,因此无法调用它,但这不会产生任何错误,因此我不确定。这是我指的https://commons.wikimedia.org/wiki/Category:PNG_chess_pieces/Standard_transparent#/media/File:Chess_kdt60.png

的简单图片
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>

// Recreation of the problem. Doesnt draw anything onto the white screen.

class King{

public:
  King(SDL_Renderer *renderer){
    SDL_Surface *Piece;
    Piece = IMG_Load("Pieces/BK.png"); // I'll attach the picture
    king = SDL_CreateTextureFromSurface(renderer, Piece);
    SDL_FreeSurface(Piece);
    kingRect.h = 100;
    kingRect.w = 100;
  }
  ~King(){}

  void render(SDL_Renderer *renderer){
    SDL_RenderCopy(renderer, king, NULL, &kingRect); // 99% sure the     problem is this
  }

private:
  SDL_Texture *king;
  SDL_Rect kingRect;
};

class Game {

 public:
  Game(const char *title, int sidelength){
    isRunning = true;
    if(SDL_Init(SDL_INIT_EVERYTHING) != 0) isRunning = false;

window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED,   SDL_WINDOWPOS_CENTERED, sidelength, sidelength, SDL_WINDOW_OPENGL);
if(window == NULL) isRunning = false;

renderer = SDL_CreateRenderer(window, -1, 0);
if(!renderer) isRunning = false;

SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
  }
  ~Game(){}
  void handleEvents(){
    //Handles Events. I know this works.
    }
  }

  void update(){};

  void render(){
    SDL_RenderClear(renderer);
    BK.render(renderer);
    SDL_RenderPresent(renderer);
  }

  void clean(){
    //Cleans up after. I know this works.
    SDL_DestroyWindow(window);
    SDL_DestroyRenderer(renderer);
    SDL_Quit();
  }
  bool running(){return(isRunning);}
  King BK{renderer};
private:
  bool isRunning{true};
  SDL_Window *window;
  SDL_Renderer *renderer;
};

Game *game = nullptr;

int main(int argc, const char *argv[]){
  game = new Game("Testing Window", 800);

  while(game->running()){
    game->handleEvents();
    game->update();
    game->render();
  }
  game->clean();
  return(0);
}

1 个答案:

答案 0 :(得分:1)

King BK{renderer};字段会在您的Game::Game完成之前初始化,并有机会分配渲染器,因此它将获得NULLNULL不是有效的渲染器,无法创建纹理。如果您将检查错误,则将收到Invalid renderer消息。同样,启用警告的体面编译器也会发出类似warning: 'Game::renderer' is used uninitialized in this function [-Wuninitialized]的信息;考虑在编译器中启用更好的警告级别。

第二件事是,您从未以要加载的必需图像格式调用IMG_Init

第三件事是代码格式错误,未经修改就无法编译。我建议测试您发布为MCCVE的代码,使其仍然可以编译并重现您的问题(正如MCCVE所暗示的那样)。