使用Haxe编写基于following guide的分离轴实现。似乎无法弄清楚为什么它不能正常工作,测试单个部件,但即使没有什么也不存在,它总是会在碰撞时返回。
任何帮助表示赞赏! :d
public static function polygon_polygon(poly1Pos:Vec2, poly1Verts:Array<Vec2>, poly2Pos:Vec2, poly2Verts:Array<Vec2>):Bool
{
var axes1:Array<Vec2> = MathTools.getAxes(poly1Verts);
var axes2:Array<Vec2> = MathTools.getAxes(poly2Verts);
for (i in 0...axes1.length)
{
var p1:Projection = MathTools.project(axes1[i], poly1Verts);
var p2:Projection = MathTools.project(axes1[i], poly2Verts);
if (!p1.overlap(p2))
{
return false;
}
}
for (i in 0...axes2.length)
{
var p1:Projection = MathTools.project(axes2[i], poly1Verts);
var p2:Projection = MathTools.project(axes2[i], poly2Verts);
if (!p1.overlap(p2))
{
return false;
}
}
return true;
}
/**
* Gets a list of normalized axis from a list of vertices
*/
public static function getAxes(verts:Array<Vec2>):Array<Vec2>
{
var axes:Array<Vec2> = new Array<Vec2>();
for (i in 0...verts.length)
{
var p1:Vec2 = verts[i];
var p2:Vec2 = verts[i + 1 == verts.length ? 0 : i + 1];
var normal:Vec2 = p1.getSubtract(p2).getPerpendicular().getNormal();
axes[i] = normal;
}
return axes;
}
/**
* Projects a set of vertices onto an axis
*/
public static function project(axis:Vec2, verts:Array<Vec2>):Projection
{
var min:Float = axis.dot(verts[0]);
var max:Float = min;
for (i in 1...verts.length)
{
var p:Float = axis.dot(verts[i]);
if (p < min) min = p;
else if (p > max) max = p;
}
return new Projection(min, max);
}
class Projection
{
public var min:Float;
public var max:Float;
public function new(min:Float, max:Float)
{
this.min = min;
this.max = max;
}
public function overlap(p:Projection):Bool
{
if (max < p.min || p.max < min) return false;
else return true;
}
}
答案 0 :(得分:0)
你确定顶点正在被转换吗? 然后检查垂直是向右还是向左,必须根据顶点的排序方式,CW或CCW进行选择。