如何在three.js r68中制作矩形金字塔?

时间:2014-10-17 05:46:01

标签: javascript three.js geometry

我在r68上,我试图找到一个创建矩形金字塔的例子我可以应用THREE.MeshFaceMaterial(),大多数示例看起来已经过时并且抛出错误用我目前的版本。

我只需要能够

  • 每张脸的纹理
  • 旋转它使矩形面位于-y位置

提前致谢!

3 个答案:

答案 0 :(得分:8)

上述答案仅适用于基座具有相等边的金字塔。如果你想要一个带有矩形脚的金字塔,你可以这样做:

var geometry = new THREE.Geometry();

geometry.vertices = [
    new THREE.Vector3( 0, 0, 0 ),
    new THREE.Vector3( 0, 1, 0 ),
    new THREE.Vector3( 1, 1, 0 ),
    new THREE.Vector3( 1, 0, 0 ),
    new THREE.Vector3( 0.5, 0.5, 1 )
];

geometry.faces = [
    new THREE.Face3( 0, 1, 2 ),
    new THREE.Face3( 0, 2, 3 ),
    new THREE.Face3( 1, 0, 4 ),
    new THREE.Face3( 2, 1, 4 ),
    new THREE.Face3( 3, 2, 4 ),
    new THREE.Face3( 0, 3, 4 )
];    

现在您有一个金字塔几何图形,其方形底部为1 x 1,高度为1。通过应用缩放矩阵,我们可以将此金字塔设置为任意期望的width / length / height组合:

var transformation = new THREE.Matrix4().makeScale( width, length, height );

geometry.applyMatrix( transformation );

这也可以包装在自定义Pyramid几何类中,以便您可以像这样使用它:

new THREE.Pyramid( width, length, height );

答案 1 :(得分:5)

正如@WestLangley所说,使用THREE.CylinderGeometry()来做这件事是正确的方法,这就是我的做法

var geometry = new THREE.CylinderGeometry( 1, TILE_SIZE*3, TILE_SIZE*3, 4 );
var material = new THREE.MeshBasicMaterial( {color: 0xffff00 , wireframe:true} );
var cylinder = new THREE.Mesh( geometry, material );
this.scene.add( cylinder );

完美无缺!

答案 2 :(得分:0)

使用ConeBufferGeometry几何并将radialSegments更改为4

BufferGeometry比普通Geometry快

您可以调整的其他参数:

ConeBufferGeometry(radius : Float, height : Float, radialSegments : Integer, heightSegments : Integer, openEnded : Boolean, thetaStart : Float, thetaLength : Float)

结果:

enter image description here

实时演示:

https://threejs.org/docs/#api/en/geometries/ConeBufferGeometry