我正在创建一个Android应用程序,我正在创建一个游戏,机器人必须能够从墙壁和屏幕边缘反弹。这是我的MainGamePanel.java文件中的更新方法,我调用了碰撞检测。 它只需要从屏幕边缘反弹就可以工作。然而,当我试图让它从墙上的物体上反弹时,它有时会起作用。当它没有时,它有时会穿过墙壁,虽然这只会在它上下移动时发生。它有时也会卡在墙上。我如何修改碰撞检测,以便我不会遇到这些问题。任何帮助将非常感激。
public void update()
{
// check collision with right wall if heading right
if (droid.getSpeed().getxDirection() == Speed.DIRECTION_RIGHT
&& droid.getX() + droid.getBitmap().getWidth() / 2 >= getWidth()) {
droid.getSpeed().toggleXDirection();
}
// check collision with left wall if heading left
else if (droid.getSpeed().getxDirection() == Speed.DIRECTION_LEFT
&& droid.getX() - droid.getBitmap().getWidth() / 2 <= 0) {
droid.getSpeed().toggleXDirection();
droid.getSpeed().setYv(0);
}
// check collision with bottom wall if heading down
else if (droid.getSpeed().getyDirection() == Speed.DIRECTION_DOWN
&& droid.getY() + droid.getBitmap().getHeight() / 2 >= getHeight()) {
droid.getSpeed().toggleYDirection();
droid.getSpeed().setXv(0);
}
// check collision with top wall if heading up
else if (droid.getSpeed().getyDirection() == Speed.DIRECTION_UP
&& droid.getY() - droid.getBitmap().getHeight() / 2 <= 0) {
droid.getSpeed().toggleYDirection();
droid.getSpeed().setXv(0);
}
for (int i = 0 ; i < listOfWs.length ; i++)
{
if (droid.getX() +(droid.getBitmap().getWidth()/2)+1 > listOfWs [i].giveLeft ()
&& droid.getX()-(droid.getBitmap().getWidth()/2)-1 < listOfWs [i].giveRight ()
&& droid.getY()+(droid.getBitmap().getHeight()/2)+1 > listOfWs [i].giveTop ()
&& droid.getY()-(droid.getBitmap().getHeight()/2)-1 < listOfWs [i].giveBottom () )
{
if(droid.getSpeed().getYv()==0){
droid.getSpeed().toggleXDirection();//Takes the speed and multiplies it by -1 so it changes direction
}
else{
droid.getSpeed().toggleYDirection();
}
}
}
// Update the lone droid
droid.update();
}
这是我使用的droid.java文件。
public class Droid {
private Bitmap bitmap; // the actual bitmap
private int x; // the X coordinate
private int y; // the Y coordinate
public Speed speed;
public Droid(Bitmap bitmap, int x, int y) {
this.bitmap = bitmap;
this.x = x;
this.y = y;
speed= new Speed();
}
public Bitmap getBitmap() {
return bitmap;
}
public void setBitmap(Bitmap bitmap) {
this.bitmap = bitmap;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public void draw(Canvas canvas) {
canvas.drawBitmap(bitmap, x - (bitmap.getWidth() /2), y - (bitmap.getHeight() / 2), null);
}
public void update() {
x += (int)(speed.getXv() * speed.getxDirection());
y += (int)(speed.getYv() * speed.getyDirection());
}
public Speed getSpeed(){
return speed;
}
}
这是speed.java文件。
public class Speed {
public static final int DIRECTION_RIGHT = 4;
public static final int DIRECTION_LEFT = -4;
public static final int DIRECTION_UP = -4;
public static final int DIRECTION_DOWN = 4;
private float xv = 1; // velocity value on the X axis
private float yv = 1; // velocity value on the Y axis
private int xDirection = DIRECTION_RIGHT;
private int yDirection = DIRECTION_DOWN;
public Speed() {
this.xv = 1;
this.yv = 1;
}
public Speed(float xv, float yv) {
this.xv = xv;
this.yv = yv;
}
public float getXv() {
return xv;
}
public void setXv(float xv) {
this.xv = xv;
}
public float getYv() {
return yv;
}
public void setYv(float yv) {
this.yv = yv;
}
public int getxDirection() {
return xDirection;
}
public void setxDirection(int xDirection) {
this.xDirection = xDirection;
}
public void setRight() {
xDirection = DIRECTION_RIGHT;
}
public void setLeft() {
xDirection = DIRECTION_LEFT;
}
public void setUp() {
yDirection = DIRECTION_UP;
}
public void setDown() {
yDirection = DIRECTION_DOWN;
}
public int getyDirection() {
return yDirection;
}
public void setyDirection(int yDirection) {
this.yDirection = yDirection;
}
// changes the direction on the X axis
public void toggleXDirection() {
xDirection = xDirection * -1;
}
// changes the direction on the Y axis
public void toggleYDirection() {
yDirection = yDirection * -1;
}
}
答案 0 :(得分:0)
在更新方法中,为了流通,你似乎在那里进行逻辑操作,你会更具体吗?