将ADBannerView添加到SKScene

时间:2014-07-14 11:59:23

标签: ios objective-c sprite-kit iad

我试图在场景中添加iAd横幅到我的游戏中,但我不知道如何将UIView添加到SKScene。

应用视图控制器是:

- (void)viewWillLayoutSubviews
    {
    [super viewWillLayoutSubviews];

    // Configure the view.
    SKView * skView = (SKView *)self.view;
    skView.showsFPS = YES;
    skView.showsNodeCount = YES;

    // Create and configure the scene.
    SKScene * scene = [GameOverScene sceneWithSize:skView.bounds.size andScore:0];
    scene.scaleMode = SKSceneScaleModeAspectFill;

    // Present the scene.
    [skView presentScene:scene];
}

和GameOverScene:

#import "GameOverScene.h"
#import <iAd/iAd.h>
@implementation GameOverScene

+(id)sceneWithSize:(CGSize)size andScore:(NSInteger)score{
     return [[self alloc] initWithSize:size andScore:score];
}
-(id)initWithSize:(CGSize)size andScore:(NSInteger)score{
    if (self = [super initWithSize:size]) {
        /* Setup your scene here */
        self.backgroundColor = [SKColor colorWithRed:0.15 green:0.15 blue:0.3 alpha:1.0];

        //some stuff here...

        ADBannerView* banner = [[ADBannerView alloc] initWithFrame:CGRectMake(0, self.view.frame.size.height - 50, 320, 50)];
        [self.scene.view addSubview:banner];

        //[self.view addSubview:banner];

    }
    return self;
}
@end

有任何想法或建议吗?谢谢!

2 个答案:

答案 0 :(得分:2)

使用NSNotificationCenter。为了方便你:

1)在SKView内的故事板中添加AdBannerView。 (或者您可以使用ViewController.m中的代码添加)

2)在你的ViewController.h中定义ADBannerViewDelegate并添加(请记住链接故事板中的插座)

@property (weak, nonatomic) IBOutlet ADBannerView *banner;

3)在ViewController.m中

- (void)viewDidLoad
{
   self.banner.hidden = YES;
   //Add view controller as observer
   [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleNotification:) name:@"hideAd" object:nil];
   [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleNotification:) name:@"showAd" object:nil];
}

- (void)showBanner
{
    self.banner.hidden = NO;
}

- (void)hidesBanner
{
    self.banner.hidden = YES;
}

//Handle Notification
- (void)handleNotification:(NSNotification *)notification
{
    if ([notification.name isEqualToString:@"hideAd"]) {
        [self hidesBanner];
    }else if ([notification.name isEqualToString:@"showAd"]) {
        [self showBanner];
    }
}

4)在Scene.m中,为了显示广告

e.g。玩家死了,你想要展示横幅

// Show banner when iad loads
[[NSNotificationCenter defaultCenter] postNotificationName:@"showAd" object:nil]; //Sends message to viewcontroller to show ad.

5)在Scene.m中,为了隐藏广告

e.g。玩家重启游戏

// Show banner when iad loads
[[NSNotificationCenter defaultCenter] postNotificationName:@"hideAd" object:nil]; //Sends message to viewcontroller to show ad.

*建议在广告未加载时隐藏广告。

答案 1 :(得分:1)

http://www.yokeharn.com/workflow-how-to-create-flappy-bird-game-in-3-days-day-3/ 向下滚动到第4小时:iAd。这是一个很好的教程,可以帮助你自己尝试的最后10%的90%