我正在创建一个迷宫游戏,该游戏将被机器遍历和解决。我创建了一个迷宫类,其中包含迷宫的起始位置和结束位置,以及包含在2d bool矢量中的迷宫本身。我正在惹恼的是如何实际编码上下移动和穿过迷宫来完成。我的起点是[11] [4]在迷宫中,我们的教授告诉我们,最好的方法是检查当前位置周围的所有4个位置,如果它是真的(也就是它是路径而不是墙)把它推到堆栈上。我从概念上理解这意味着什么,但我无法想象如何正确编码,任何帮助将不胜感激。仅供参考,有一个位置结构可以简化如何表达位置。
struct Location {
friend std::ostream &operator <<(std::ostream &os, const Location &location) {
os << "(" << location.x << ", " << location.y << ")";
return os;
}
bool operator ==(const Location &rhs) const {return x == rhs.x && y == rhs.y;}
bool operator !=(const Location &rhs) const {return !(*this == rhs);}
operator bool() const {return x >= 0;}
Location(int x=-1, int y=-1) : x(x), y(y) {}
int x, y;
};
class Maze;
Maze load(std::string filename);
class Maze {
friend std::ostream &operator <<(std::ostream &os, Maze &maze);
friend Maze load(std::string filename);
public:
Maze(std::vector<std::vector<bool> > specifics, const Location &startPos, const Location &endPos);
bool solve();
//void run();
private:
bool contains(const Location &location) const;
bool isPath(const Location &location) const;
int height() {return spec.size();}
int width() {return spec[0].size();}
std::vector<std::vector<bool> > spec;
Location start, finish;
Location current;
};
bool Maze::solve() {
stack<Location> location; //vector to hold location objects/paths
Location current; //will hold current position in maze
current = start; //set current to start position in beginning
location.push(current); //push first maze location (start) onto vector
//cout << current;
///need to set current to top of stack; while traversing maze current is top of stack and if current hits (==) finish return true
while (!location.empty()) //while location still has values inside
{
current=location.top();//set current to top of stack
cout << current << endl;
cout << spec[6][4];
if (current==finish) //if current == finish the maze is solved
return true;
// for loop to start moving around... but how?
}
}
答案 0 :(得分:1)
这是伪代码;
1. push the starting location in a stack ( you can use std::stack)
2. while end location is not reached and stack is not empty
2.1 search all 4 surrounding locations of *top* location one by one
if any of them is a path, push it to stack, go 2.1
if none of them is a path, pop and remove top element from stack. go 2
3. if stack if empty and end location is not reached, maze can not be solved.
修改强>
这大致是代码(注意,我没有编译它)
bool solve(Location currentLocation, Location endLocation)
{
if(currentLocation == endLocation)
{
return true;
}
Location newLoc1(currentLocation.x-1,currentLocation.y-1);
if(contains(newLoc) && isPath(newLoc))
{
return solve(newLoc,endLocation);
}
Location newLoc2(currentLocation.x+1,currentLocation.y-1);
if(contains(newLoc) && isPath(newLoc))
{
return solve(newLoc,endLocation);
}
Location newLoc3(currentLocation.x-1,currentLocation.y+1);
if(contains(newLoc) && isPath(newLoc))
{
return solve(newLoc,endLocation);
}
Location newLoc4(currentLocation.x+1,currentLocation.y+1);
if(contains(newLoc) && isPath(newLoc))
{
return solve(newLoc,endLocation);
}
return false;
}
您可能需要添加其他逻辑。显然你会进入无限循环,因为在进入之前我没有检查过是否有任何单元被访问过。不知何故,你必须记住它(可能是一个访问列表)。