我正在关注youtube Android Programming - Maze Game Pt4 上的迷宫游戏教程
视频中的导师代码会产生随机迷宫。我一直在代码后面加上“ T”,但是我的模拟器仅给出以下输出- My emulator's output
这是我的代码。谁能告诉我我所关注的教程所遗漏的内容,或者该教程本身是否存在一些编码错误? -
public class MazaGame extends View {
private Cell[][] cells;
private static final int COLS = 7, ROWS = 10;
private static final float WALL_THICKNESS = 4;
private float cellSize,hMargin,vMargin;
private Paint wallPaint;
private Random random;
public MazaGame(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
wallPaint = new Paint();
wallPaint.setColor(Color.BLACK);
wallPaint.setStrokeWidth(WALL_THICKNESS);
random = new Random();
createMaze();
}
private Cell getNeighbor(Cell cell){
ArrayList<Cell> neighbors = new ArrayList<>();
//left neighbor
if(cell.col >0)
if(!cells[cell.col-1][cell.row].visited)
neighbors.add(cells[cell.col-1][cell.row]);
//right neighbor
if(cell.col < COLS-1)
if(!cells[cell.col+1][cell.row].visited)
neighbors.add(cells[cell.col+1][cell.row]);
//top neighbor
if(cell.row >0)
if(!cells[cell.col][cell.row-1].visited)
neighbors.add(cells[cell.col][cell.row-1]);
//bottom neighbor
if(cell.row < ROWS-1)
if(!cells[cell.col][cell.row+1].visited)
neighbors.add(cells[cell.col][cell.row+1]);
if(neighbors.size()>0) {
int index = random.nextInt(neighbors.size());
return neighbors.get(index);
}
return null;
}
private void removeWall(Cell current, Cell next){
if(current.col == next.col && current.row == next.row+1){
current.topWall = false;
next.bottomWall = false;
}
if(current.col == next.col && current.row == next.row-1){
current.bottomWall = false;
next.topWall = false;
}
if(current.col == next.col+1 && current.row == next.row){
current.leftWall = false;
next.rightWall = false;
}
if(current.col == next.col-1 && current.row == next.row){
current.rightWall = false;
next.leftWall = false;
}
}
private void createMaze() {
Stack<Cell> stack = new Stack<>();
Cell current, next;
cells = new Cell[COLS][ROWS];
for (int x = 0; x < COLS; x++) {
for (int y = 0; y < ROWS; y++) {
cells[x][y] = new Cell(x, y);
}
}
do {
current = cells[0][0];
current.visited = true;
next = getNeighbor(current);
if (next != null) {
removeWall(current, next);
stack.push(current);
current = next;
current.visited = true;
} else
current = stack.pop();
}while (!stack.empty());
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.RED);
int width = getWidth();
int height = getHeight();
if(width/height < COLS/ROWS)
cellSize = width/(COLS+1);
else
cellSize = height/(ROWS+1);
hMargin = (width-COLS*cellSize)/2;
vMargin = (height-ROWS*cellSize)/2;
canvas.translate(hMargin,vMargin);
for(int x=0;x<COLS;x++){
for(int y=0;y<ROWS;y++){
if(cells[x][y].topWall)
canvas.drawLine(
x*cellSize,
y*cellSize,
(x+1)*cellSize,
y*cellSize,
wallPaint);
if(cells[x][y].leftWall)
canvas.drawLine(
x*cellSize,
y*cellSize,
x*cellSize,
(y+1)*cellSize,
wallPaint);
if(cells[x][y].bottomWall)
canvas.drawLine(
x*cellSize,
(y+1)*cellSize,
(x+1)*cellSize,
(y+1)*cellSize,
wallPaint);
if(cells[x][y].rightWall)
canvas.drawLine(
(x+1)*cellSize,
y*cellSize,
(x+1)*cellSize,
(y+1)*cellSize,
wallPaint);
}
}
}
private class Cell{
boolean
topWall = true,
rightWall = true,
bottomWall = true,
leftWall = true,
visited = false;
int col,row;
public Cell(int col, int row) {
this.col = col;
this.row = row;
}
}
}
答案 0 :(得分:1)
我不会花时间完全内部化您发布的代码的100%,但是此部分看起来可疑:
do { current = cells[0][0]; current.visited = true; next = getNeighbor(current); if (next != null) { removeWall(current, next); stack.push(current); current = next; current.visited = true; } else current = stack.pop(); }while (!stack.empty());
我怀疑您希望它看起来像这样:
current = cells[0][0];
current.visited = true;
do {
next = getNeighbor(current);
if (next != null) {
removeWall(current, next);
stack.push(current);
current = next;
current.visited = true;
} else
current = stack.pop();
}while (!stack.empty());
您现在拥有的内容将连续地将current
重置为(0,0)的单元格,因为每次通过循环,您都在执行
current = cells[0][0];
current.visited = true;
我怀疑这只是第一个单元的初始设置,并且您不希望每次循环都发生这种情况。