我想绘制如下图所示的框架,其中圆圈内的白色部分是清晰的(透明),以便我可以在背景中看到场景,而灰色部分是不透明的。
我调查了CropNodes
,但我找不到答案。最后应将所有内容添加到SKView
。
答案 0 :(得分:0)
this method works you can filter it more i am using shape node you can your texture shape node having some memory leaks in sprite kit
#import "milkhuntMyScene.h"
@implementation milkhuntMyScene
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
/* Setup your scene here */
[self maskMe];
}
return self;
}
-(void)maskMe
{
//replace tomask to 1 pixel background and 778 width or acc to ur game
// SKSpriteNode *whiteArea = [SKSpriteNode spriteNodeWithImageNamed:@"pixel1.png"];
//[self addChild: whiteArea];
//whiteArea.xScale=1024;
SKSpriteNode *toMask = [SKSpriteNode spriteNodeWithColor:[SKColor whiteColor] size: CGSizeMake(2024, 778*2)];
SKSpriteNode *mask = [SKSpriteNode spriteNodeWithImageNamed:@"maskarea.png"];
mask.position=CGPointMake(400, 300);
//
CGRect circle = CGRectMake(0, 0,mask.frame.size.width,mask.frame.size.height);
SKShapeNode *shapeNode = [[SKShapeNode alloc] init];
shapeNode.path = [UIBezierPath bezierPathWithOvalInRect:circle].CGPath;
shapeNode.fillColor = SKColor.yellowColor;
shapeNode.strokeColor = [SKColor blueColor];
shapeNode.lineWidth=20;
shapeNode.position=CGPointMake(mask.position.x/2, 100);
[self addChild:shapeNode];
//
SKCropNode *cropNode = [SKCropNode node];
[cropNode addChild: toMask];
[cropNode setMaskNode: mask];
[self addChild: cropNode];
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
/* Called when a touch begins */
}
-(void)update:(CFTimeInterval)currentTime {
/* Called before each frame is rendered */
}
@end