three.js定向光影

时间:2014-04-12 01:34:03

标签: javascript three.js shadow light

http://jsfiddle.net/wp6E3/3/

var camera, scene, renderer;
var cubes = [];

init();
animate();

function init() {

    scene = new THREE.Scene();
    scene.add(new THREE.AmbientLight(0x212223));

    for (var i = 0; i < 10; i++) {
        var cubeGeometry = new THREE.CubeGeometry(1, 1.5, 1);
        var cubeMaterial = new THREE.MeshLambertMaterial({ color: 0x1ec876 });
        var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
        cube.position.set(i*1.2, 0, 0.5);
        cube.castShadow = true;
        scene.add(cube);

        cubes.push(cube);
    }

    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
    camera.position.x = -4;
    camera.position.y = -4;
    camera.position.z = 20;
    camera.lookAt(cubes[5].position);
    scene.add(camera);

    var terrainGeo = new THREE.PlaneGeometry(50, 50);
    var terrainMaterial = new THREE.MeshLambertMaterial({ color: 0xc0c0a0 });
    var terrain = new THREE.Mesh(terrainGeo, terrainMaterial);
    terrain.receiveShadow = true;
    scene.add(terrain);

    var light = new THREE.DirectionalLight(0xffffff, 1);
    light.castShadow = true;
    light.shadowCameraVisible = true;
    light.position.set(-3, 1, 5);
    scene.add(light);
    scene.add( new THREE.DirectionalLightHelper(light, 0.2) );

    renderer = new THREE.WebGLRenderer({ antialias: true });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.shadowMapEnabled = true;
    renderer.shadowMapSoft = false;
    document.body.appendChild(renderer.domElement);
}

function animate() {
    requestAnimationFrame(animate);
    for (var i = 0; i < cubes.length; i++) {
        cubes[i].rotation.x += 0.01 * i;
        cubes[i].rotation.y += 0.02 * i;
    }

    renderer.render(scene, camera);
}

为什么阴影不起作用?

我查看过相关问题和三个参考文献但不了解我做错了什么。

Three.js shadows not working properly

How to create directional light shadow in Three.JS?

ThreeJS shadow not rendering

http://threejs.org/docs/#Reference/Lights/DirectionalLight

http://learningthreejs.com/blog/2012/01/20/casting-shadows/

2 个答案:

答案 0 :(得分:3)

首先,在场景中添加一个摄像头控制器,以便您可以看到自己在做什么。现在,您可以旋转相机以获得不同的视图。

controls = new THREE.OrbitControls( camera, renderer.domElement );

其次,使用jsfiddle时,请务必链接到最新版本的three.js库。

<script src="http://threejs.org/build/three.min.js"></script>

要获得正确的分辨率,请务必将阴影相机放在场景周围。您可以通过设置以下内容来实现:

light.shadowCameraLeft = -20; // or whatever value works for the scale of your scene
light.shadowCameraRight = 20;
light.shadowCameraTop = 20;
light.shadowCameraBottom = -20;

对于方向灯,只有&#34;指向&#34;光的位置很重要。但是,当涉及阴影贴图时,灯光的实际位置很重要,因为它也会控制阴影摄影机。

light.position.set( -60, 20, 100 );

这是一个更新的小提琴。用鼠标旋转相机。

http://jsfiddle.net/wp6E3/4/

three.js r.66

答案 1 :(得分:1)

将这些添加到灯光定义中:

light.shadowMapWidth = 
light.shadowMapHeight = 1024;
light.shadowCameraNear = 1;
light.shadowCameraFar = 100;