OpenGL-ES可变纹理alpha(2D)?

时间:2010-02-02 00:34:33

标签: iphone opengl-es alpha textures

我有一个透明的纹理(带有照明信息的白色三角形),只有不能使它成为alpha变量

alt text http://gotoandplay.freeblog.hu/files/alpha_help.png

绘图代码,缺少部分:

  //Place polygon vertices to the bottom left within the view.
  glLoadIdentity();
  glTranslatef(centerX, centerY, 0);

  //Draw "diffuse" layer.
  glBindTexture(GL_TEXTURE_2D, spriteTexture[0]); //Bind.
  glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 

  //Offset during development only.
  glLoadIdentity();
  glTranslatef(centerX-10, centerY+10, 0); 

  //Draw "specular" layer.
  glActiveTexture(GL_TEXTURE0);
  glBindTexture(GL_TEXTURE_2D, spriteTexture[1]); //Bind.

  //Some smart alpha scaling code needs here...

  glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 

有人可以用适当的代码行帮助我吗? 一些glBlendFunc,或者我猜想的glTextEnvi。

1 个答案:

答案 0 :(得分:0)

好吧,即使我不明白我做了什么,我也明白了。

    //Place polygon vertices to the bottom left within the view.
    glLoadIdentity();
    glTranslatef(centerX, centerY, 0);

//--1   

        //Draw "diffuse" layer.
        glActiveTexture(GL_TEXTURE0);
        glBindTexture(GL_TEXTURE_2D, spriteTexture[0]); //Bind.

            //Blending.
            glBlendFunc(GL_ONE, GL_ONE);

        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);  

//--2   

        //Draw "specular" layer.
        glBindTexture(GL_TEXTURE_2D, spriteTexture[1]); //Bind.

            //Blending.
            glColor4f(opacity, opacity, opacity, opacity);
            glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_ALPHA);

        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

我之前尝试过另一种方式......

glColor4f(1.0f, 1.0f, 1.0f, opacity);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

...但是第二张地图有点“弱”。