当我使用此代码示例时,我得到一个扁平的白色球体。
我期待一个从侧面照亮并旋转的球体。
#include <GL/glut.h>
#include <GL/freeglut.h>
int angle = 0;
int _refreshmilliseconds = (1 / 60) * 1000; // 60 frames a second
void timer(int value) {
glutPostRedisplay();
glutTimerFunc(_refreshmilliseconds, timer, 0);
}
void display(void) {
/*
OPEN GL AND GRAPHICS FUNCTIONALITY
*/
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// Lighting
// Ambient light
GLfloat ambientCol[] = { 1.0f, 0.0f, 0.0f, 1.0f };
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambientCol);
// Positioned light
GLfloat lightCol0[] = { 1.0f, 0.0f, 0.0f, 1.0f };
GLfloat lightPos0[] = { 0.5f, 0.0f, 1.0f, 1.0f };
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightCol0);
glLightfv(GL_LIGHT0, GL_POSITION, lightPos0);
// Keyboard-controlled circle, player1
glPushMatrix();
glRotatef(angle, 1.0f, 1.0f, 0.0f);
glutSolidSphere(0.5f, 20, 20);
glPopMatrix();
angle += 2;
if (angle >= 360) { angle = 0; }
glutSwapBuffers();
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glutInitWindowSize(400, 400); // Set window size
glutInitWindowPosition(100, 100); // Set window position
glutCreateWindow("Embera 2.0.1"); // Create GLUT window
glutDisplayFunc(display);
glutTimerFunc(0, timer, 0);
glutMainLoop();
return 0;
}
为什么会发生这种情况?
答案 0 :(得分:1)
问题在于我的窗口创建的位置。我的glEnable
个电话都没有被踢,因为它们是在我创建窗口之前放置的。为了解决这个问题,我简单地移动了这一行:
glutCreateWindow("Embera 2.0.1");
up所以主要功能看起来像这样:
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow("Embera 2.0.1");
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glutInitWindowSize(400, 400);
glutInitWindowPosition(100, 100);
glutDisplayFunc(display);
glutTimerFunc(0, timer, 0);
glutMainLoop();
return 0;