我有一个简单的nape演示的奇怪问题...这是我的代码
package com.secretpackage {
import flash.display.Sprite;
import flash.events.Event;
import flash.text.TextField;
import nape.phys.Body;
import nape.shape.Circle;
import nape.space.Space;
import nape.util.ShapeDebug;
import nape.geom.Vec2;
import nape.phys.BodyType;
import nape.phys.Material;
public class Main extends Sprite {
// -------
private var world_db:Space=new Space(new Vec2(0,1000));
private var debug:ShapeDebug;
private var napeDebugSprite:Sprite = new Sprite();
private var sphere:Body;
private var labels:TextField;
// -------
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
debug = new ShapeDebug(stage.stageWidth, stage.stageHeight, stage.color);
labels = new TextField();
var posX:int = stage.stageWidth/4;
var posY:int = stage.stageHeight/4;
var r:int = 10;
sphere= new Body(BodyType.KINEMATIC, new Vec2(posX, posY));
sphere.shapes.add(new Circle(r, new Vec2(posX, posY), Material.rubber()));
sphere.space = world_db;
labels.x = 0;
labels.y = 0;
addChild(labels);
var tc:test_circle = new test_circle();
addChild(tc);
tc.x = stage.stageWidth / 2;
tc.y = stage.stageHeight / 2;
addChild(napeDebugSprite);
debug.drawConstraints=true;
napeDebugSprite.addChild(debug.display);
addEventListener(Event.ENTER_FRAME, update);
}
private function update(e:Event):void {
world_db.step(1/stage.frameRate, 10, 10);
debug.clear();
debug.draw(world_db);
debug.flush();
labels.text = sphere.position.x + " - " + sphere.position.y +
"\n" + stage.stageWidth + " - " + stage.stageHeight +
"\n" + napeDebugSprite.width + " - " + napeDebugSprite.height +
"\n" + debug.display.width + " - " + debug.display.height;
}
}
}
请注意:
- sphere is a Circle with radius=10 placed at StageWidth/4 and StageHeight/4;
- test_circle is a Movieclip of a circle with radius=10 placed at StageWidth/2 and StageHeight/2;
当我编译这个脚本时,我得到...... http://i.imgur.com/MAYF3j9.png?1 两个圆心居中,球体半径增加。
我做错了吗?
谢谢。
答案 0 :(得分:1)
您将Body设置为具有位置(stageWidth / 4,stageHeight / 4),然后添加一个Circle形状,其局部偏移也是(stageWidth / 4,stageHeight / 4),所以当身体不是旋转圆圈将最终处于(stageWidth / 2,stageHeight / 2)。
关于图形尺寸差异,我只能假设你的图形实际上不是'半径10'而是'宽度/高度10',它是半径10圆(宽度/高度为20)的宽度/高度的一半)
答案 1 :(得分:0)
临时解决方案是扩展调试:ShapeDebug,因此代码变为......
....
addChild(napeDebugSprite);
debug.drawConstraints=true;
//Scaling
debug.display.scaleY = 0.5;
debug.display.scaleX = 0.5;
napeDebugSprite.addChild(debug.display);
....
这解决了问题,但这只是一种解决方法。