所以我将Float 32bit转换为Stebito的16Bit。而且,由于我自己并不完全理解它,所以很难复制粘贴。
但我想知道它是否可以在质量或速度方面得到改善? 并不是说它们中的任何一个都很糟糕。
void SendWaloop(object sender, NAudio.Wave.WaveInEventArgs e)
{
byte[] newArray16Bit = new byte[e.BytesRecorded / 2];
short two;
float value;
for (int i = 0, j = 0; i < e.BytesRecorded; i += 4, j += 2)
{
value = (BitConverter.ToSingle(e.Buffer, i));
two = (short)(value * short.MaxValue);
newArray16Bit[j] = (byte)(two & 0xFF);
newArray16Bit[j + 1] = (byte)((two >> 8) & 0xFF);
}
if (connect == true && MuteMic.Checked == false)
{
udpSend.Send(newArray16Bit, newArray16Bit.Length, otherPartyIP.Address.ToString(), 1500);
}
}
好吧,它将缓冲区从32位转换为16位,并使用UDP发送它,没什么奇怪的。
虽然对我来说这看起来非常复杂,但据我所知,它只是删除每4个字节或类似的东西。
编辑:
unsafe
{
byte[] newArray16Bit = new byte[e.BytesRecorded / 2];
fixed (byte* sourcePtr = e.Buffer)
fixed (byte* targetPtr = newArray16Bit)
{
float* sourceTyped = (float*)sourcePtr;
short* targetTyped = (short*)targetPtr;
int count = e.BytesRecorded / 4;
for (int i = 0; i < count; i++)
{
targetTyped[i] = (short)(sourceTyped[i] * short.MaxValue);
}
}
if (connect == true && MuteMic.Checked == false)
{
udpSend.Send(newArray16Bit, newArray16Bit.Length, otherPartyIP.Address.ToString(), 1500);
}
}
}
答案 0 :(得分:2)
它需要测试,但我可能会尝试一些unsafe
:
fixed(byte* sourcePtr = e.Buffer)
fixed(byte* targetPtr = newArray16Bit)
{
float* sourceTyped = (float*)sourcePtr;
short* targetTyped = (short*)targetPtr;
int count = e.BytesRecorded / 4;
for(int i = 0 ; i < count ; i++)
{
targetTyped[i] = (short)(sourceTyped[i] * short.MaxValue);
}
}
表明同样的工作:
using System;
static class Program
{
static void Main()
{
byte[] raw1 = new byte[64 * 1024];
new Random(12345).NextBytes(raw1); // 64k of random data
var raw2 = (byte[])raw1.Clone(); // just to rule out corruption
var result1 = OriginalImplFromTopPost(raw1, raw1.Length - 20);
var result2 = MyImpl(raw2, raw2.Length - 20);
bool areSame = Convert.ToBase64String(result1) == Convert.ToBase64String(result2);
Console.WriteLine(areSame); // True
}
public static unsafe byte[] MyImpl(byte[] source, int byteCount)
{
byte[] newArray16Bit = new byte[byteCount / 2];
fixed (byte* sourcePtr = source)
fixed (byte* targetPtr = newArray16Bit)
{
float* sourceTyped = (float*)sourcePtr;
short* targetTyped = (short*)targetPtr;
int count = byteCount / 4;
for (int i = 0; i < count; i++)
{
targetTyped[i] = (short)(sourceTyped[i] * short.MaxValue);
}
}
return newArray16Bit;
}
public static byte[] OriginalImplFromTopPost(byte[] source, int byteCount)
{
byte[] newArray16Bit = new byte[byteCount / 2];
short two;
float value;
for (int i = 0, j = 0; i < byteCount; i += 4, j += 2)
{
value = (BitConverter.ToSingle(source, i));
two = (short)(value * short.MaxValue);
newArray16Bit[j] = (byte)(two & 0xFF);
newArray16Bit[j + 1] = (byte)((two >> 8) & 0xFF);
}
return newArray16Bit;
}
}