我想将浮点数转换为RGB 16位。浮点范围从0到1. RGB格式为红色5位,绿色6位,蓝色5位。 因此,为了澄清更多,0是完全黑色,1是完全明亮。
// dot product
if (dp > 0)
{
unsigned short color = color;
float intens ;
intensity = ambient_light + dp;
if (intensity > 1)
intensity = 1;
if (intensity < 0)
intensity = 0;
// intensity now varies from 0-1, 0 being black or grazing and 1 being
intens= color*intensity;
the_object->polys[curr_poly].shade = intens;
// shade is unsigned short
} // end if light is reflecting off surface
else{
float color = the_object->polys[curr_poly].color*ambient_light;
the_object->polys[curr_poly].shade = color;
}
} // end if use flat shading
答案 0 :(得分:1)
uint16_t floatToRGB565(float input)
{
uint8_t x = input*255;
uint8_t r = (x&248u);//0xff-0x07, 5msb mask
uint8_t g = (x&252u);//0xff-0x03, 6msb mask
uint8_t b = (x&248u);//0xff-0x07, 5msb mask
return (r<<8)|(g<<3)|(b>>3);// assuming r is at msb
}