我对Box2D物理引擎有些新意。我能够将动态和静态的盒子放入我的世界,但是当我试图将圆圈放入我的世界时,它永远不会出现在世界上。我从几个教程中复制了代码,但似乎都没有。有人能告诉我我做错了吗?
//the world is declared in previous code, it is working properly.
b2BodyDef newBodyDef;
newBodyDef.type = b2_dynamicBody;
newBodyDef.position.Set(0,20);
//Create the circle shape.
b2CircleShape circleShape;
circleShape.m_p.Set(0, 0);
circleShape.m_radius = 5.0f;
b2FixtureDef circleFixtureDef;
circleFixtureDef.shape = &circleShape;
circleFixtureDef.density = 1;
m_world->CreateBody(&newBodyDef)->CreateFixture(&circleFixtureDef);