在我的SFML程序中,我将绘制的CircleShapes存储在Vector中。如何通过单击鼠标按钮来引用一个?
答案 0 :(得分:0)
SFML中没有shape.makeClickable()
功能,您只需要:
sf::CircleShape* onClick(float mouseX, float mouseY) {//Called each time the players clicks
for (sf::CircleShape& circle : vec) {
float distance = hypot((mouseX - circle.getPosition().x), (mouseY - circle.getPosition().y)); //Checks the distance between the mouse and each circle's center
if (distance <= circle.getRadius())
return &circle;
}
return nullptr;
}
在班上使用此向量:
std::vector<sf::CircleShape> vec;
EDIT
获取您点击的所有圈子,而不仅仅是它找到的第一个圈子:
std::vector<sf::CircleShape*> onClick(float mouseX, float mouseY) {//Called each time the players clicks
std::vector<sf::CircleShape*> clicked;
for (sf::CircleShape& circle : vec) {
float distance = hypot((mouseX - circle.getPosition().x), (mouseY - circle.getPosition().y)); //Checks the distance between the mouse and each circle's center
if (distance <= circle.getRadius())
clicked.push_back(&circle);
}
return clicked;
}