我正在尝试为每个顶点添加纹理坐标,以便为每个三角形添加草纹理。我的代码在整个区域内延伸了纹理,但是不能很好地扩展。如何正确添加(0,0),(0,1),(1,1)等顶点? 目前它们被添加到SetUpVertices()方法中,如果它们被添加到SetUpIndices()方法中,当代码可以区分它是左上角,左下角,右下角等。任何帮助都将非常感激。相关方法如下,完整的Game1.cs代码在http://pastebin.com/REd8QDZA
private void SetUpVertices()
{
vertices = new VertexPositionNormalTexture[terrainWidth * terrainHeight];
for (int x = 0; x < terrainWidth; x++)
{
for (int y = 0; y < terrainHeight; y++)
{
vertices[x + y * terrainWidth].Position = new Vector3(x, -y, heightData[x, y]);
vertices[x + y * terrainWidth].TextureCoordinate.X = x / (terrainWidth - 1.0);
vertices[x + y * terrainWidth].TextureCoordinate.Y = y / (terrainHeight - 1.0);
}
}
}
private void SetUpIndices()
{
indices = new short[(terrainWidth - 1) * (terrainHeight - 1) * 6];
int counter = 0;
for (int y = 0; y < terrainHeight - 1; y++)
{
for (int x = 0; x < terrainWidth - 1; x++)
{
int lowerLeft = x + y * terrainWidth;
int lowerRight = (x + 1) + y * terrainWidth;
int topLeft = x + (y + 1) * terrainWidth;
int topRight = (x + 1) + (y + 1) * terrainWidth;
indices[counter++] = (short)topLeft;
indices[counter++] = (short)lowerRight;
indices[counter++] = (short)lowerLeft;
indices[counter++] = (short)topLeft;
indices[counter++] = (short)topRight;
indices[counter++] = (short)lowerRight;
}
}
}
答案 0 :(得分:1)
只需指定
即可vertices[x + y * terrainWidth].TextureCoordinate.X = x;
vertices[x + y * terrainWidth].TextureCoordinate.Y = y;
默认情况下,将包裹大于1的纹理坐标,并重复纹理。